Developer Note - This patch addresses overall gameplay experience and stability improvements.
Bug Fixes:
ONLINE
- Resolved non-offensive player names being restricted when naming a character: HL-50
- Updated Israel EULA mapping from ae-AR to en-GB"
GAMEPLAY
Missions
- Resolved gaps between walls being present at various locations
- Resolved collision related issues at various location in and out of combat
- Resolved re-spawning issues with Gobstones after they have been collected: HL-1894
- Resolved avatar being able to move a lantern to an unreachable location when using Windgardium Leviosa making it impossible to progress.
- Resolved the Ancient Magic barrier persisting after defeating all the enemies
- Resolved Professor Weasley not being at the entrance of the Ravenclaw dorms after waking up
- Resolved Accio Ball fail mission becoming stuck
- Resolved player being able to escape Hogwarts as Professor Black
- Resolved the player being able to defeat Leander and Nellie with Incendio and they will remain actively moving
- Resolved the collision for the Slytherin common room entrance always being present
- Resolved failing the mission with the key of admittance causes the key to disappear: HL-974
- Resolved an issue with the camera shaking uncontrollably if placing the Accio box with the treasure directly under the regular one
- Resolved mission not progressing past "defeat the enemies" in final area
- Resolved Sebastian spinning in Devil's Snare tunnel side area: HL-518
- Resolved there being no collision on the right side of the shop's roof Dogweed & Deathcap: HL-3046
- Resolved one of the bells being stuck behind stairs at the bell towers by using Wingardium Leviosa
- Resolved intermittent fog being present close to Professor Fig's Classroom
- Resolved fog having unintended behavior in a room in the Headmasters office: HL-12376
- Resolved volume water not calculating correctly: HL-47
- Resolved an issue when untracking and activating, mission icon is in the ground
- Resolved the Hogwarts South Battle Arena not having a checkmark after being completed: HL-7777
- Resolved the chests not being able to be collected in various locations
- Resolved beast in a cage not being rescued after opening the cage: HL-1390
- Resolved visible gaps on the ground at various locations in the open world
- Resolved Jackdaw's statues having a chance of not falling, remaining inaccessible.
- Resolved issue when leaving the game just when the Avatar gets inside the book may block the progress: HL-2953
- Resolved when reloading inside the open room after solving the puzzle will cause the avatar to respawn trapped.
- Resolved avatar falling out of world through a spot near Hogwarts West Valley
- Resolved Graphorn disappearing during battle.
- Resolved objective description finding and returning Rabe's wand errors.
- Resolved hanging crate taking a long time to fall down after the pulley is destroyed
- Resolved Dorran being immobile after the cinematic where the centaurs arrive
- Resolved a Note disappearing from a body after the avatar casts Confringo on it
- Resolved West Hall- Art - gameplay investigateable mesh missing and does not match with the related guide page
- Resolved defeating Ranrok's loyalists without getting detected and using Disillusionment blocks mission progression: HL-11365
- Resolved using bone clusters meant for another part of a puzzle blocking a mission
- Resolved an invisible collision in the Central Hall near the Library
- Resolved avatar and NPCs getting stuck for a while due to an invisible collision on a step outside J. Pippin's Potions at Hogsmeade
- Resolved the target lock from Clock Tower's pendulum being misplaced blocking the avatar from casting spells on it when positioned by its side
- Resolved ehe Avatar becoming stuck on a loop by saving on the platform after losing the match and closing the title: HL-11476
- Resolved mission beacon appearing improperly if the avatar dies during the goblin fight
- Resolved Kogawa becoming stuck outside between missions
- Resolved Helga Hufflepuff being seen in a Portrait in Central Hall
- Resolved the races not being skipped if the player chooses to skip them via the "Skip Trial" prompt after failing them at least twice in Story difficulty
- Removed unintended plane observed over the water in the open world
- Resolved a black screen occurring when releasing beasts into the Vivarium
- Resolved objective updates triggering late and authority figures appearing late after unlocking first door
- Resolved avatar blocking the spot on the rock that Poppy is supposed to climb, otherwise it will cause her to walk off and not climb the rock
- Resolved Conjuration Chests not giving out their loot after being opened: HL-3868
- Resolved Fig getting stuck on a roof by using a broom at the start of the mission
- Resolved the avatar being able to jump off the bridge next to the Ravenclaw Tower while being the Headmaster
- Resolved a visible seam on the pillar in Central Hall
- Resolved an issue with quest step to Hogsmeade being delayed
- Resolved Reparo bridge not having any animation when being repaired
- Resolved Reparo bridge flickering after it is repaired
- Resolved three torches failing to light up blocking the mission from being completed
- Resolved consumables not being restored to the original amount if they're used up prior to the wave, after restarting/quitting the North Coast battle arena
- Fixed door for Headmasters room
- Resolved Vivarium animation and save locking when updating game: HL-6449
- Resolved misleading paths when tracking the missions
- Resolved the Mountain Cave Ruins stop streaming when the player loads in the game during the transition
- Resolved mission not appearing on the Quest Log if the Avatar interacts with Clothilde after defeating Selwyn
- Resolved player getting game over screen when restarting from last save after defeating the troll
- Resolved world marker pulsing when the player needs to return to Herbology class
- Resolved issue with control lockout for side mission does not occur if the player fast travels after another mission
- Resolved player getting stuck when jumping over the banister in the Hufflepuff Common Room
- Resolved Sebastian Sallow getting stuck spinning in circles outside the Restricted Section entrance
- Resolved the Phoenix being able to escape from the mountain cave when hit by Depulso
- Resolved the lore notes and the chests in the Kogawa's office disappearing when the avatar approaches the office
- Resolved avatar being able to go out of bounds by jumping over the rocks
- Resolved Ominis getting stuck on the ceiling of the undercroft making it impossible to finish the mission
- Resolved there being no interact prompt to interact with Poppy after collecting the moonstone
- Resolved avatar entering library without learning Disillusionment using collision
- Resolved ghost detecting the avatar in a wrong section and stalling the mission
- Resolved Deek appearing inside the wall of ”Room of Requirements” blocking the mission progression
- Resolved the player being able to use the wait function in-between mission objectives, blocking the player from starting the Quidditch pitch Broom Trial
- Resolved there not being any nav mesh inside of the player shop
- Resolved the wand chest streaming out when the avatar flies
- Resolved students standing on broom and having no faces when loading during the mission
- Resolved mission pathing not leading the player to the mission entry point after completing
- Resolved arena blockade lingering for a moment after casting Reparo on the destroyed house
- Resolved ancient magic not working correctly when Avatar reaches an unintended area
- Resolved handing in moons without tracking the mission causing incorrect moon requirement to be displayed
- Resolved collision related issues in and out of combat
- Resolved Sebastian Sallow being idle in library after mission
- Resolved the Avatar is able to return Biscuit to Garnuff even without having it
- Resolved the Camera following the first cinematic of the mission zooms in too much
- Resolved avatar jumping over the shifting stairs to get stuck in the treasure area
- Resolved issue with the Avatar being able to jump outside the castle into an out of bounds spot with no "return to quest area" countdown
- Resolved an issue with the user being unable to track/untrack the 'The Sky is the limit' mission directly in the map
- Resolved free aim tutorial appearing after almost completing the mission
- Resolved missing interact prompt when entering the elevator from the Underground Harbor
- Resolved avatar being able to fall OOW inside a cave below the ground from a corner of the house in front of the mill in Irondale
- Resolved a missing spider lair not showing up in open world
- Resolved the avatar getting trapped in a collision at the entrance to Rackham's vault, and will be forced to restart the game
- Resolved issue with avatar getting stuck between a chair, sofa and a box, located in Pitt-Uppon Ford Hamlet
- Resolved waypoints disappearing after failing the mission
- Resolved Jackdaw statue getting stuck inside the wooden floor of the owlery blocking mission progression
- Resolved mission being blocked when loading an autosave made after “Speak with Anne and Solomon"
- Resolved items that appear inside boxes after learning Wingardium Leviosa disappearing when the Avatar uses Accio on them
- Resolved avatar's feet clipping visibly
- Resolved out of world being visible when the avatar stands in the entrance of vault
- Resolved avatar being able to get into the water using Highwing and not getting out unless it mounts the broom
- Resolved box clipping through the Depulso platform at the final Lumos puzzle area of the Collector’s cave dungeon
- Resolved cliff base being above the ground allowing avatar to see out of bounds
- Resolved there being a long delay before the final conversation with Jackdaw triggers after the pumpkin game
- Resolved missing collision in a tree outside the Combat Challenge
- Resolved after completing the "Dark Arts Arena", defeated one time causes the enemies to not spawn when retrying
- Resolved when avatar meets Lodgok outside the tavern, he turns back and returns to Hogsmeade by walking
- Resolved Kogawa missing from her office
Doors
- Resolved leaving and reentering the dungeon may cause the doorway to become blocked: HL-2199
- Resolved the Avatar gets stuck between the wall and the spinning door.
- Resolved doors being kept open too long to help with streaming
- Resolved the haunted house door standing out when the Avatar cast Revelio: HL-6617
World Events
- Resolved black debug planes being visible when the Dancing Shoes WOW event triggers
- Resolved Dancing Shoes being triggered while still in the store
- Resolved interacting the first time with Ice Garden freezing the game
- Removed Ice Garden world events from game
- Resolved Zonko clipping with a door at the end of the WOW event
- Resolved WE_ICE_GARDEN_RUNAWAY not spawning and blocks all variations
NPC
- Resolved issue with characters spawning in wrong direction or incorrectly
- Resolved incorrect or erratic pathing and navigation
- Resolved treadmilling issues
- Optimization adjustments to lower the distance when NPCs on the way to Hogsmeade, Hogwarts and other locations
- Resolved vendor floating over the sea at Clagmar Coast: HL-4636
- Resolved NPC hands floating far above desk with specific animation transitions
- Resolved Poacher Ranger treadmilling onto a wall when the Avatar casts Disillusionment and hides after a cutscene
- Resolved bumping the elf causing the NPC to multiply and stack on the pumpkin
- Resolved issue with Avatar talking with "Clifford Cromwell", he would reintroduce himself again
- Resolved Ellie Peck in Brood and Peck having 3 Vendor Icons
- Resolved station misplacement causing the NPC not to interact with the railing
- Resolved misplaced stations causing the NPC to clip with the couch
- Resolved animation issue with ghost painting a picture in Hogsmeade
- Resolved NPCs using certain stations being misplaced, noticeably floating in the air during Halloween
- Resolved misplaced creepy man station making the NPC lean into nothing
- Resolved NPC using station clipping with the environment
- Resolved disappearing animation from goblins NPCs not beiong displayed correctly
- Resolved generic Prefect NPC seen walking in mid-air in the room before going in the Athenaeum
- Resolved a student being seen standing next to the player while Professor Black announces the house cup winner
- Resolved floating NPCs due to winter decoration near Honeydukes
- Resolved long delay on Ronen
- Resolved station Grindstone being under the surface making Helen Thistlewood walk through the ground and then appear out of nowhere in Upper Hogsfield
- Resolved world not streaming in when loading the title after opening the legendary chest inside the Venomous Tentacula room: HL-807
- Resolved Lucan getting stuck walking in the same place after completing mission
- Resolve NPCs not being transferred between locations in low population settings
- Resolved interacting with Deek while entering the vivarium for the first time can skip the cinematic and generate issues
- Resolved Sebastian Sallow behaving incorrectly after being caught and retrying the mission
- Resolved Thornback Matriarch getting stuck on a loop between animations after spawning
- Resolved Natty walking off and getting stuck walking up a hill backwards
- Resolved the Avatar being able to push the hanging crate with Depulso when it is falling, affecting the landing
- Resolved Diffindo not targeting enemies correctly if they are falling or lying on the floor
- Resolved the ability to cause Marmaduke's sarcophagus to disappear by casting certain spells on it
- Resolved Levioso not properly destroying a Yellow Shield
- Resolved students colliding with the Avatar and getting stuck
- Resolved interacting with vendors causing an unintended camera angle
- Resolved misplaced stations causing the NPC to clip with the couch
- Resolved student NPCs not leaving the classroom after completing mission
- Resolved the avatar being able to hear the mission giver even if they are not present and suddenly appears
- Resolved NPC Alfred Lawley walking against the wall indefinitely when getting alert from the other side of the wall