Back to Crystal ProjectCommunity Announcements
Crystal Project Update: Version 1.6.7
November 17, 2025by River Running Games
GamePatchNote Digest
Crystal Project Patch Notes — November 17, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New modding features:
- Added new options to StopProcessing NPC Action Type: "Clear NPC Temp Variables" and "Clear Global Temp Variables".
- Added new option to Ability NPC Action Type: Target Member Index. Specify which party member the selected ability will target (0, 1, 2, or 3; was previously always 0).
- Added "Can Not Randomize" option to AddIndentory and AddToLostAndFound NPC actions. Prevents the selected item/equipment from being randomized.
- Added new Reaction type: OnHealingUsed.
- BonusDoubledWhenPaired Stat Mod now works with weapons. Please note that stats provided by this Stat Mod are misleading because weapons are technically unequipped during attack.
- Added Total to Stat Ratings on Job model tab.
- Variant Index on NPC Outfit tab is now a dropdown instead of a text box and contains only valid variants.
New localization features:
- Added Archive Music track names to Vocab Model with prefix "General.Music_".
- Archive Music track names associated with biomes now use modded/localized biome names.
Bug fixes:
- Sunlight shadow now has less jitter while the camera is in motion.
- Fixed bug with Auto Jump where pressing jump at the last possible frame when walking off of certain surfaces would result in no jump.
- Fixed randomizer bug that could prevent obtaining the Babel Quintar. When loading a seed where this can happen, the Babel Quintar will now be available on the ground near the entrance of Dione Shrine.
- Fixed bug in Archive Music menu where pressing the Escape key would play music instead of back out.
Modding bug fixes:
- Battle flags are now cleared after using an ability in the field. Fixes usage of abilities with OncePerTurn or OncePerFight Stat Mods.
- Fixed unobtainable entries in Archive monster loot/steal lists when there are more than 8 entries.
- Added validation for modded troops with more than 10 monsters.
- Added missing ability-related Stat Mod tags to References lists: Mult_AbilityDmg, Flat_AbilityMPCost, and Flat_AbilityAPCost.
- When mods containing added classes are removed from save data, you can now properly reallocate levels for those classes that were made unavailable.
Localization bug fix:
- The text for randomized class location hints is now properly localized.