Crossfire: Sierra Squad Patch Notes — October 27, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings, Mercenaries!
This is our second update of the month. Please see the patch note below for more details.
1. Crossplay Functionality
- PC VR (Steam) and PSVR2 users can now play together!. You’ll also have the option to disable crossplay should you choose to.
- You’ll be able to see which platform your party members are playing on.
- Please note that voicechat will be disabled if you’re playing with someone from another platform.
2. Multiplayer Optimization
- Your controls should feel more responsive (especially with latency issues) on multiplayer as a guest.
3. Improved Weapon Controls
- You can now use the auxiliary hand to remove the magazine with certain guns.
- You can now set your grab release delay time (0.1 ~ 0.5 sec). This should help if you’re having trouble holding onto your weapons.
4. Gameplay Improvements
- You can choose the specific UI elements that you’d like to see on the arcade mode. Please note that the only UI element you can turn on/off on the realism mode is the “navigation” guide arrows.
- You can now shoot (and blow up!) grenades thrown by allies. This also works with grenades, RPGs and drone missiles from enemies.

5. Bug Fixes
- The issue where the auxiliary hand influence wasn’t working right when pressing the toggle button with manual reload enabled has been fixed.
- You can now properly see your teammate (guest player) reloading manually.
- The delayed sound effects on certain weapons with manual reload enabled has been corrected.
- The issue where the weapon sound effects of your friendly NPC persisted even when a guest player joins (and replaces the NPC) has been fixed.
- Rounds fired by LAVs no longer stay floating in the air.
- NPC ragdoll effects were sometimes off in specific multiplayer situations. This has been fixed.
- The issue where the “ghost” player could block other players and NPCs has been fixed.
As always, we thank you for your feedback and your patience.