Soran
Patch notes · News · Live player count
About
Arena FPS & RPG set in a world where stats and respawns are a way of life, and guns are used for just about everything.
Media Gallery(12)
Detailed
Soran is an arena shooter/RPG being developed, produced, and scored by me, Joseph Keenan. Use classic shooter weapons like the Sniper or Doob Tube, along side new and unique guns like the Defenestrator to finesse your way to victory. When you aren't competing, you can explore the world of Four Shores discovering collectables, making friends or grinding your stats for the next battle. Also there is a flying dog named Friend. Credits: Joseph Keenan - Jazzcharles Games Erica Enriquez - Art Lauren Maraday - Art Casey Tebbetts - QA Team Thomas Pruitt - QA Team Ricky Williams - QA Team Alec Romano - QA Team
Patch Notes & Announcements(51)
MINORGoodbye "Rad Supporter Hat Pack"
I want to start by thanking everyone who bought the hat pack and has supported Soran's development in other ways. You're all awesome, and I'll forever appreciate your help on this project. I recently
MAJORBeta 1.15.54: A Totally Valid Update
In this update I've done some long overdue housekeeping. As a solo developer, I've been continuing to learn Unreal Engine over the 4 years I've been making Soran. And because I don't know what I'm doi
MAJORBeta 1.15.50
In this update I'm trying out some balance changes to address the gameplay goals of "defenestrating players off of the map should be fun" and "the player should never accidentally fall off of the map.
MAJORBeta 1.15.32
That's right, I've made 22 iterations since I last wrote any patch notes. Most of the changes have been small fixes and tweaks to help 2v2 and CTF play better. This update, however, has a few pretty s
MAJORBeta 1.15.10: Introducing the Skill Ceiling
https://i.imgur.com/z1OzD6b_d.webp?maxwidth=760&fidelity=grand This update introduces many new elements for testing in anticipation of the 1.16 update which will feature full 4 player matchmaking supp
MAJORBeta 1.15.6
I didn't do any patch notes for Beta 1.15.3 through 1.15.5 because they were all small bug fixes. But there's some great new stuff in this one that I wanted to announce. -Significant netcode improveme
MAJORBeta 1.15.2
Some small but much needed fixes for the latest update. Thanks to everyone who tested and submitted bugs! -Fixed issue preventing mid-air weapon swapping after a flying knee -Fixed issue causing playe
MAJORSoran Multiplayer Beta 1.15: Upping the Ante
Beta 1.15 is yet another game feel update, but it’s without a doubt the biggest one yet. In this update I did a fresh pass on nearly every aspect in the game. My goals were to polish the current mecha
MAJORBeta 1.14.1: Community Testing Nights
Our first community testing night starts in a half hour! I fixed a few things to help it go more smoothly. -Various ammo pickup issues fixed -Hiding spot on the top of "Engine" blocked with zero healt
MAJORBeta 1.14 New Sights and Sounds and also Community Test Nights
https://i.imgur.com/uVxsdK8_d.webp?maxwidth=760&fidelity=grand This update is a pretty big pass at the game feel. With the help of our small community, I've been honing in on the things that make Sora
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