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Update.01: Lift-Off - Released!
September 9, 2024by TobyKrufs
GamePatchNote Digest
Space for Sale Patch Notes — September 9, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings Space Realtors! 📢
The first update for Space for Sale: Lift-Off - is finally out!
A month ago Space for Sale launched and what a month it has been! We've been getting tons of great feedback from our players, some of which we hope to adress in this update!
Full changelog below, highlights include:
- A New Event ”Bloomin’ Blarfairs” 🌻
- New and updated Constructions
- Movable Constructions
- Resource Trading
- Global Hub Inventory
- UI Improvements
- Tutorial Improvements
We would like to thank everyone who has embarked on their Space Realty journey, It's been such a joy watching people finally play and interact with our game! If you haven't already consider joining the community on Discord!
https://discord.gg/spaceforsale
We hope you enjoy Update.01: Lift-Off and that you'll come along as we move onward toward the next update "Update.02: The Red Planet".
Thank you for playing and see you in space! 🚀
Changelog:
Improvements:
- The Mechanoid is now able to hangout with and perform activities similar to other clients (fishing,
- sunbathing, etc.)
- Made Hub site shield look better in certain angles
- Made clients actually go away when you deconstruct their houses
- Increased the speed of the jackhammer
- Opened up the closed road between regions “Follies Fairground” and “Manglers Ridge”
- Made it possible to move constructions in base site
- Made the “Logistics Centre” animate with drones sorting and delivering crates.
- “Unsafed” the buggy.
- Made it not possible for constructions to be built while sticking out of Hub site shield
- Improved the Demaws hunt animations
- Added a Market that lets you import and export resources (minerals, biofuel, organics, etc.) - It’s available in the Hub UI!
- Made resources global
- Removed Silos from the Construction Menu
- Removed shipping costs
- Added new event: “Bloomin’ Blarfair” - Team up with a space gardener to save the unique Blarfair flowers.
- Made the Hub have global storage
- Updated the Exogarden construction
- Updated the client houses to better profile their respective faction
- Made it not possible to scan a world feature if there is a Blocker sitting on top of it
- Improved the targeting of the Jackhammer
- Expanded ending of Main Project: S.I.T. Contract to be more satisfying
- Made various improvement to marker stability in world map
- Replaced worker slot icon
- Added tooltips to various UI:s
- Updated the Factions window in the status tab
- Reworked the resource information into a top bar
- Reworked the information displayed when building constructions into pop ups
- Added a cutscene when building a construction for the first time
- Updated various icons in the construction menu
- Added special rule: “Limited to one per region” and “Limited to one per development” to one-of-a-kind buildings in construction menu
- Added highlighting of newly unlocked construction in the construction menu
- Region summary and Hub summary will now be visible on the Teleporter map
- Replaced icon of the Bottle of Goop item
- Cost and yield info of improved world features is now displayed if you hover on their icons on the World Map.
- Updated region summary in World Map with produced and consumed resources instead of available resources
- Made hollow tree tunnels more easy to pass through
- Removed “Difficult Terrain” modifier since we no longer have “Shipping Costs” in game
- Changed “Logistics Centre” reward since we no longer have “Shipping Costs” in game
- Adjusted UI of “Construction Activation” UI to accommodate long text
- Shaved off ca 2 seconds of the cutscene when clients move in
- Increased time slightly when crafting tools in the Workbench
- Made the Construction Kit research project slightly easier to accomplish
- Made the Snitch creature flee when you chase it in a buggy
- Increased scroll speed in Storage UIs
- Added building “Experimental Power Plant”
Squashed Bugs:
- Made “Observer Kit” completable while modifier “Peaceful” is toggled on - Ashdillos can now drop scales by several methods
- Fixed rules to the building “Homeowners Association”
- Fixed various colliders
- Players are now less likely to get stuck in ragdoll state
- The spaceship is now not able to show up on the planet
- Made player less likely to get stuck under a buggy if they flip it on top of themselves
- Fixed some issues with scanning not progressing research
- Removed “Q” icon from HUD while on the spaceship
- Made the “Invert Camera” setting save correctly between play sessions
- Improved the crafting interaction in the Refinery.
- Added a title to the storage of deconstructed buggies
- Made Frog Kit display correctly on the Kit Hanger
- Made items held in hand drop when using a teleporter instead of disappearing
- Made dialogue not be able to start when in menus
- Made various fixes to the S.I.T. Project
- Made so that the multiplayer client’s colors are not reset when they die
- Players can no longer build constructions on top of each other in multiplayer
- Multiplayer clients can now hear the objective complete music
- Fixed several minor synching issues for the multiplayer client
- Made so that the Mechanoid cannot spawn outside of the map
- Grayed out the “Save” button for the multiplayer client in the System Menu
- Unfortunate parking no longer causes player to enter ragdoll state when landing on planet
- Made various minor fixes to UI
- The Bottle of Goop item will no longer turn into a Squeaky Toy when equipped from ground…
- Removed the “Interface Color Preset” setting
- Fixed issue of the anchor of the Professor’s house sometimes disappearing
- Made player spawn in expected Hub base when loading a save