Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings, Dust Bowl Survivors! We've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback. To give it a spin, hop onto the EXPERIMENTAL branch on Steam. Changes in this build include:
Fixed a loot collection issue where a filled resource circle would not activate on the first click to grab.
Introduced a "Control Basics" task at the game start to familiarize players with controls, displaying main buttons with icons on the HUD.
Added a circular menu for a seamless selection of game windows (config, inventory, team, map, tasks, achievements) via gamepad.
In the Key Bindings options, added the ability to set a hotkey for the Tasks and Achievements window. The default keyboard hotkeys are and
.
Slightly adjusted mouse-controlled camera rotation speed.
Increased the speed of moving through lists with the gamepad.
Fixed the reaction to the first mouse click when moving items to the warehouse.
Enhanced smoothness in the movement of mercenaries and dog dots on the minimap.
Added visual gamepad control hints when hovering over the Key Bindings option in the config.
Added a "New Game" button in the config.
A personal icon has been added to the Key Bindings window for all actions.
Fixed character getting stuck in a destroyed turret.
Fixed glitches in the animation of climbing up and down from the turret.
Fixed werewolves jumping without moving.
Fixed enemy generation to prevent unrealistic crowds of zombies and mutants near settlements.
Rectified issues with merchants disappearing upon entering the red zone.
Removed the ability for survivors near the city to leave the settlement at the end of the day.
Fixed character movement issues causing interruptions in dialogues or the recruitment process.
Eliminated the chance of generating medium and heavy weapons in Frank's inventory.
Shotguns have received a slight damage increase and a decrease in dispersion. The more powerful the shotgun, the less shot dispersion.
The melee weapon's jump kick has become more targeted and accurate.
Sniper Rifle "Murphy" now increases the Firearms skill instead of the Heavy Weapon skill when firing.
Prevented the accidental appearance of a cheater gun in boss drops.
Increased the priority of units' self-healing in battle.
Fixed a bug causing lying enemy bodies to make screaming noises after death.
Other small bugs have been fixed.
We plan to release this build officially once we complete thorough testing on our end. Enjoy the updates and have a great time exploring Dust Bowl! – The Decision: Red Daze Team