Patch Info & News
The first version of the Pirate Cove level is now available on the main branch and we've disabled the 'earlytests' Beta branch for now. Thanks to everyone that played and helped find issues in the early releases of the Pirate Cove over the past week. We are working on the day version of the level for an update this week along with some more combat animation for enemies and other fixes. As with the other existing levels, this level is not final and improvements to layout, weapons, enemies, difficulty, etc will happen throughout Early Access.

We now have 20 different language options with WIP translations. For now we always default to English due to the poor quality of the translations for many languages, but we've already had a lot of excellent improved translations submitted by the community over the past few days for many of the languages. We've setup a site here: http://www.pttrgame.com/paintthetownred/localization where you can submit improved translations. We'll be regularly updating the translations in the game as improvements are submitted and will soon default to your computer/Steam language rather than English.
We delayed the improvements to the voxel system for now to get the translation system finished and get the Pirate Cove level out so the existing decapitation bugs we planned to have fixed remain for the time being. This should be fixed over the coming couple of weeks. Our main goal this month is the Arena mode and Co-op Multiplayer support which we're already working on. We'll reactivate the 'earlytests' Beta once multiplayer testing builds are available.
Version 0.4.0
- Added first version of Pirate Cove level (night)
- Initial localisation setup (WIP translations)
- CPU optimisations on all levels
- Fixed solitary door getting knocked open when big guy is dead