Version 0.8.0 is available now and primarily contains new functionality in the Level Editor as well as some UI and enemy attack changes. As previously mentioned now that the game is approaching completion and there is much more content, we've increased the price which should come into effect shortly.
Since most of the work we're doing is on the Beneath mode which is large and makes updates less frequent, once 0.8.2 is out next week we'll begin posting weekly progress updates on the Steam forum at a minimum so that you're kept apprised of how things are progressing.
Level Editor levels can now have up to 100 custom colored materials giving you much more control over how your rooms, platforms, etc look. When in the paint mode you can change the paint windows category to reveal the 'Custom Paints' and from there modify them and apply them as desired.
Trigger zones and a new button prop can connect to props in the Logic editing mode to toggle their state. Currently lights and the 'Club Beatdown' sign can be turned on and off, but this will extend to other props that could have active/inactive states soon.
Levels can also be set to not require all enemies to be killed to complete it, instead just requiring getting to an End Zone. Friendly enemies can now be set to not turn on you at the end of a level so you don't need to kill them.
Props can now have properties specific to their type which currently is available on the shotgun and pirate pistol giving you the ability to set the amount of ammo they have.
Version 0.8.2 which will be available in a week will add some more props and custom properties for some existing props as well as some other Level Editor additions.
Besides changes to the Level Editor this update also adds some lunge attacks for enemies, features new UI elements for the health and power bars and some miscellaneous fixes and optimizations.
Since most of the work we're doing is on the Beneath mode which is large and makes updates less frequent, once 0.8.2 is out next week we'll begin posting weekly progress updates on the Steam forum at a minimum so that you're kept apprised of how things are progressing.
Patch Info
Level Editor levels can now have up to 100 custom colored materials giving you much more control over how your rooms, platforms, etc look. When in the paint mode you can change the paint windows category to reveal the 'Custom Paints' and from there modify them and apply them as desired.
Trigger zones and a new button prop can connect to props in the Logic editing mode to toggle their state. Currently lights and the 'Club Beatdown' sign can be turned on and off, but this will extend to other props that could have active/inactive states soon.
Levels can also be set to not require all enemies to be killed to complete it, instead just requiring getting to an End Zone. Friendly enemies can now be set to not turn on you at the end of a level so you don't need to kill them.
Props can now have properties specific to their type which currently is available on the shotgun and pirate pistol giving you the ability to set the amount of ammo they have.
Version 0.8.2 which will be available in a week will add some more props and custom properties for some existing props as well as some other Level Editor additions.
Besides changes to the Level Editor this update also adds some lunge attacks for enemies, features new UI elements for the health and power bars and some miscellaneous fixes and optimizations.
Version 0.8.1
- Fixed bug with loading some player levels with new features
Version 0.8.0
- Level Editor: Added ability to trigger various logic props from zones
- Level Editor: Added button prop that can trigger logic props and characters
- Level Editor: Added option to complete level without having to kill everyone
- Level Editor: Added option to complete level without entering an end zone
- Level Editor: Added option to have friends not turn on you at end
- Level Editor: Added ammo properties to guns
- Level Editor: Added ability to create custom coloured materials for a level
- Level Editor: Fixed bug with trigger zone shapes
- Level Editor: Fixed bug with smoking animation on certain characters
- Some network bandwidth improvements for multiplayer
- New UI for health bar and power bar
- Enemies now have lunge attacks
- Fixed incorrect materials on Disco bouncers