Patch Info & News
Version 0.6.2 is now available with a couple of minor multiplayer improvements for syncing the visuals of enemies being shocked and smited, some Arena weapons in the Sandbox and a number of post processing effect changes and improvements that will improve image quality.
This version is also using an updated version of the engine which might have unforeseen side-effects so let us know in the comments or forum if there are any new issues.
This version adds version checking to the multiplayer so you can't join servers hosted from a different version of the game. Note that while people transition to 0.6.2, there might be issues if people on 0.6.1 or older join a 0.6.2 server which will be possible at the moment. Make sure you're updated before trying to play multiplayer to avoid issues.
Temporal Anti-aliasing (TAA) is now available in the graphics options which gives an improved result over the previous highest setting SMAA with similar performance.
Edit: To fix a significant new bug (as of version 0.6.0) where heads, arms, etc would disappear when a body was cut in two, 0.6.3 is now available.
Version 0.6.3
- Fixed bug from 0.6.0 where body parts would disappear when bodies were cut through
- Performance improvements when spawning enemies in Sandbox
Version 0.6.2
- Multiplayer: Other player's Smite visually represented
- Multiplayer: Sync enemies getting electrocuted
- Prevent joining coop games hosted from a different version
- Added Arena weapons to Sandbox
- Added Temporal Antialiasing option
- Improved SMAA and FXAA Antialiasing
- Fixed blood in the Arena covering dropped weapons
- Improved Motion Blur
- Optimisation of some post processing effects
Version 0.6.1
- Fixed groin censor on naked prisoner in single player