Beta 1.8.12 : In-Game Tutorial and Major Bug Fixes
Airship: Kingdoms Adrift Patch Notes — June 20, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This is ongoing work toward a major update coming to the default branch later this year. In case you missed what took place during the previous few updates, here they are:
Also, there's a sale coming on 25 June with 45% off!
Beta 1.8.12 : In-Game Tutorial and Major Bug Fixes
How to get into Beta: How to get into Beta (Discord)
This version is not expected to go into the default branch. We are releasing it solely for testing purposes.
Thanks again to everyone for reporting bugs and sharing feedback. We'd also like to give a special shoutout to @princepwnly for providing the source material used to demonstrate the Major Physics Performance Improvements featured in this update!

New Feature
In-game tutorials covering various aspects of the game.
Major Changes
Torpedo firing arcs have been expanded to allow aiming ahead of the target.
Minor Changes
You can now press "R" to fire rockets, "T" for torpedoes, and "G" for direct-fire guns.
We have added a larger ship to the rewards of some early-game quests to help ease the difficulty curve.
Added more "How to Play" sections covering "Auto Sell", "Fast Travel", and "Auto Freight".
Fixed some overflowing long names.
Fixed some spelling errors (as always).
Optimized the fast travel resource formula.
Bug Fixes
Fixed escort stances resetting and misbehaving during battles.
Fixed building new ships from shipyards could crash the game.
Fixed various fast travel related location bugs and issues.
Fixed NPC fleets appearing where they should not be.
Fixed "Try Loadout" mode on the main menu misbehaving.
Fixed display glitches in Auto Sell and Auto Freight behavior screens.
Fixed overworld models not loading properly.
Fixed supplies not being fully restored through manual resupply.
Known Issues
Some localization strings are missing from the new UI.