Patch notes for v0.8.4b
Captain of Industry Patch Notes — May 11, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
* Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box without configuring sliders.
* Train dispatcher now tiebreaks between equally-good idle trains by picking the one closest to the supply station.
* Improved colliders for train tracks, stations, bridges, and roads.
* Improved fluid and loose train wagons 3D models to LOD popping.
* Fixed that two mods both using a config.json file would fail to register.
* Fixed that trains could align at the wrong module or fail to match departure conditions when the station was changed during alignment.
* Fixed that two trains needing the same fuel type at the same fuel station could interfere and neither would receive fuel.
* Fixed that train networks could ignore higher priority jobs in favor of lower priority ones.