Increlution
Patch notes · News · Live player count
About
Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
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Detailed
Survive the ever increasing pressure of time for as long as you can!Increlution is a minimalistic incremental game about time management that takes inspiration from roguelite games. It's up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. As time goes on, your health will decline increasingly faster until you'll eventually die. However, death merely marks a new beginning. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts.Managing timeThroughout life, you'll have access to various jobs, constructions and explorations. Using the step-by-step queue system, you can plan exactly what you want to happen and the game will automatically follow your orders. When your queue is empty, the game pauses automatically, so you don't lose any of your precious time! This is a game about planning and strategizing, not a game about micro-management or clicking. However, if you prefer to play more real-time, you can prioritize anything over your queue at any time.SkillsEvery action uses one of many skills, such as Farming of Woodcutting. Every skill has two leveling types, Generation levels and Instinct levels. Generation levels increase more rapidly and provide a bigger benefit throughout life. Instinct levels increase at a slower pace, but persist through death, creating a permanent improvement for every following life. The combined effect of these levels directly affects how quickly you can perform actions that use these skills, allowing you to spend more of your time on other actions to increase your chances to survive!Story based progressionYou progress through the game with a story. Exploring the world allows you to discover new tools to improve your chances at survival. Unlike most incremental games, having a story also means the game includes no procedural content, and you're actually able to complete the game. That story features approximately 220 hours of unpaused content in the 11 chapters that are currently available in Early Access. During Early Access, that story will be expanded significantly, until the game contains between 20 and 25 chapters. When the story is finished entirely, the currently available new game plus feature will be further expanded to offer an option to continue playing after completing the game.Meta progressionEvery generation will have better chances at survival than the last. The longer you survive, the more those chances will increase! This cycle of life and death plays a fundamental part in the overall progression through the game. Death is inevitable, but never pointless!Understandable numbers, yet mathematically fluentAll progression within the game is carefully balanced to provide a consistent feeling of improvement, while numbers are tuned to remain understandable. Most bonuses compound, which keeps your progression consistent and meaningful, without requiring overly complicated mechanics. So you can focus on what matters most, survival!Play the first chapter for free with the demoLike many things in life, you can only truly judge whether something fits your liking by trying it first hand. For that reason, Increlution features a free demo so you don't have to take anyone's word for it! Try it yourself, and only join Early Access if you're completely convinced that it'll be worth your while! Progress made in the demo will automatically be synchronized to the full version through Steam Cloud, so you won’t lose any of your progress! The Demo features the first chapter and contains roughly 7 hours of unpaused content.Interested? Try the demo right now by downloading it at the top of this page!
Patch Notes & Announcements(27)
MINORSmall maintenance update
Added a new render-buffer flush mechanic to the window manager which aims to tackle the render-buffer getting out-of-sync after minimizing the game on some Windows hardware configurations. Due to none
MINORMinor update following the June QoL update
Various hotfixes to tackle launch day issues with the QoL patch Fixed an issue in the new restart generation feature that caused story completion times to not properly reset, which could lead to incor
MINORJune's quality of life and player feedback update
With this update I wanted to work through a significant amount of my feedback-backlog, primarily focusing on features that were too big to "pick up" during focused-developement cycles, such as content
MINORMarch's player feedback update
Let me start off by thanking you for all the feedback that followed the release of chapters 10 & 11! With different people taking vastly different approaches to the same content, it was somewhat of a
MINORMinor updates following the new content
January 21 Jobs that deal damage on completion no longer halt to prevent lethal damage before they are actually close to completion The new game plus passive jobs perk no longer progresses two specifi
MINORChapters 10 & 11 are now available!
Our journey continues with two new chapters! Featuring various new mechanics that will feel both familiar, and may just take you by surprise! All new content has been balanced and tuned for a "first p
MINORJune's player feedback and quality of life update
More information about the next steps of development below today's changes. But let's start with what's changed! Today's changes Reduced the default automation unlock requirement by 20% (500 > 400 for
MINORMay 3rd update
Added checkmarks to the automation tab for constructions and explorations that were completed in the current generation, for a slightly easier overview of what your current automations managed to comp
MINORPolishing for automation and queue handling
Added an "automation behavior" section to the ingame settings tab (Menu (ESC) > Game settings) with three new options related to automation Added an automation option that causes empty jobs to be auto
MAJORSmall update following the new game plus experimental release
Fixed two bugs that could cause older or empty saves to prevent launching the game after the NG+ update Fixed a bug that could cause new game plus perks to change after cancelation, shortly after init
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