Patch note 2.05+2.06
A guard walks into a tavern Patch Notes — March 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hehe! The demo for my new game is done, so I finally have time to work on the mobile port. Optimized a few things while I was at it.
Fixed the performance hitching when checking hero bounties. The culprit was actually legacy code from the first version where heroes spawned directly on the map, which triggered a "mega-loop" for collision detection. Even though the heroes were moved off-map later, that code was still hogging resources!
Unified the hero card UI. The "Rename" and "Gift" functions have been moved to the Hero Details screen.
3. Added a feature to directly tear up jobs.
4.Sped up job generation and fishing.
5.Fixed a bug where heroes would sometimes just spin in circles.
I'm still looking for a publisher, so my new game Steam page won't be live just yet. Hahaha!

"Since nobody actually reads the English patch notes anyway, I’m too lazy to translate the images."