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Double-jump operation, screen resolution & other improvements
April 18, 2021by 光谷小公子
GamePatchNote Digest
Knight Throde Patch Notes — April 18, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Improvements
- We added a higher resolution support: 1366*768 (and is set default), which will give a clearer render of the game surface when playing in full-screen mode. If necessary, you can also switch back to the previous 1280*720 basic resolution in the Settings panel.
- We completely solved the previous problem of low framerate. Now the game should run very smoothly!
- A new wall tile style has been added to the tower in all main chapters. Towers now look more pretty!
- We changed the algorithm of hero jumping. We read through all the feedback from the players and realized that the previous double-jump operations were a bit hard to achieve, resulting in a very poor gaming experience. This will indeed be an excessively high barrier to players. Now, you can also initiate a second jump while falling. Double-jump is more flexible now.
- We replaced and added some game sound effects (especially Chapter 2-it was really noisy before).
- We also improved the confusing highlighting problem in the tour merchant's purchasing panel.
Content Adjustment
- "Shield Spell" has been removed from the list of available items in Chapter 5-1.
Bug Fix
- Fixed the problem that heroes sometimes hang on the sidewall of the tower, and sometimes even gets outside the tower.
- Fixed the issue that the 12th wave in chapter 5-1 would be skipped.
- Fixed the crash of the program that happens when purchasing a servant in Chapter 5-1.
- Fixed the problem that heroes sometimes get stuck in the wall tiles.
Except for the above major points, there are some more trivial visual and content improvements. Good luck in the adventure!