Arcadegeddon Patch Notes — February 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch Notes 1.7.5

In patch 1.7.5, one of our primary goals was to improve upon how weapons feel in the early stages/difficulties while also making sure that they scale properly into mid/late game. In order to address some of these early game weapon issues, we’ve adjusted the values of every single weapon in the game. While rebalancing the weapons, we also wanted to give build variety some love. Elemental weapons have all had their status effect damage adjusted and a handful of Hacks have had their quantity restrictions increased. We hope this will allow players to create fun new builds and find new weapon/hack combinations. We plan on making further adjustments to the hacks in the future, so let us know which hacks you would like to see changed!
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Weapons
Base damage for all weapons have been increased at lower rarities and adjusted to scale accordingly into their higher rarity variants
Adjusted elemental weapon damage ratios to focus more on their status effect damage over their base weapon damage
Increased magazine size and reserve ammo for all Rocket Launcher weapon types
When entering a new stage in Adventure Mode, all equipped weapons will have their ammo refilled by
Hacks
The following Hacks have had their quantity limits increased or values buffed across all rarities
Hack Quantity Limit Increased
Splash Zone
Super Magnet
Featherweight
Flame Burst
Frost Blast
Heavyweight
Runner
Shockwave
Toxic Splash
Hacks Values Adjusted
Avalanche
Featherweight
Heavyweight
Runner
Scavenger
Shockwave
Splash Zone
Super Magnet
Super Potion
Toxic Splash