The Dream of Shadowlands Episode 2
Patch notes · News · Live player count
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Explore a long-forgotten temple crawling with freakish monsters in the second episode of this action-horror RPG, uncovering an ancient history and meeting loveable characters through hand-drawn visuals inspired by 90s anime.
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CONTENT WARNINGS: Body horror, violence, scary imagery, blood, strong languageThe Dream of Shadowlands Episode 2: The Corpse of the LabyrinthAfter narrowly escaping their previous surroundings, Rina and Jyl find an abandoned temple to Yurenica. The lingering remains of a demon society hide a twisted maze and the history that its inhabitants left behind. Uncovering a wealth of Shadowlands theology and the frightening creatures that have since overtaken the premises, Rina begins to better understand her circumstances. But as the stakes are risen and new challenges are presented, how will the motivations of those around her change?"The Dream of Shadowlands" is a top-down RPG series inspired by the RPGMaker horror niche. It features art assets that were drawn traditionally with ink and paper, and a retro style based on 90's anime. Some of the art, namely the animated cutscenes, are done using traditional cel ink and paint!This is the second episode in a series planned to run for 5 episodes. To keep track of episodes and receive email alerts about new releases, please check out the official website for the series.DEFAULT KEYBOARD CONTROLS (Can be remapped in settings)WASD - Move, Toggle Menu ItemsI - Select, InteractJ - BlockK - AttackL - ItemShift - DashEsc - PauseF - Toggle FullscreenEnter - Skip DialogueGamepad Controls (Cannot Be Remapped)
Patch Notes & Announcements(2)
MINORInventory Overhaul Update
After hearing about the couple issues people were having with puzzle items, I went ahead and built an entirely new system for them from the ground-up. Before, you were only able to hold one puzzle ite
MINORFinal Touch-Ups
Alrighty! I finally got my last major updates done for Episode 2. Biggest change besides random bug fixes is that all fully animated cutscenes are now done entirely by cel. I did a couple tweaks with
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