MAJOR UPDATE WITH SOME NEAT NEW TRICKS!
The Shadows Lengthen Patch Notes — February 8, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Many new updates and bug fixes!
1) Monster hair now has rudimentary physics
2) Players that are attacked from the front by a monster will now have a chance to fight off the monster by rapidly pressing the spacebar key
3) Map physics is improved for player and vehicle physics
4) Hiding in objects like trunks and cabinets will successfully distract and repels monsters. A warning though, if you remain hiding for too long, monsters will become suspicious of your hiding spot.
5) Shotguns now have multiple projectile "scatter" shots
6) Melee weapons now work more responsively.
7) Garlic successfully repels the vampire and can be swung or thrown at enemies.
8) Player body physics are now accurate, and the player's head will not "mistakenly" clip through environment obstacles
9) Monster AI is a bit trickier now. If you manage to run to an area that appears to be out of reach, most monsters can leap at you and pull you down.
10) New music added! Suspenseful music that will play when you face a monster in a "final fight" showdown.
11) Groundwork is set for a new monster to be added:
THE BANSHEE!
12) If anyone played the most recent builds, they will have noticed that the game world is only random when it starts up. Now every time the player wins/loses or quits, the game world is randomized!
13) Added a "fade" to the muzzle flash with python animation. For the visual, but also to protect any potential players prone to epileptic seizure.
14) Improved the in-game shadows so when the sun sets things look natural!
Bug Fixes:
1. Enemy AI sometimes "lock ups" after the player damages them.
2. Enemy AI would occasionally see through walls
3. If players entered a hiding place while crouching, they would be twice their height upon exiting.
4. OK... a LOT MORE. WAY TOO MANY TO MENTION.