Day One Hotfix (Patch 2.4)
Wholesome Slaughter Patch Notes — January 27, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hello Everyone! Firstly, thank you all so much for your support on our launch day for Wholesome Slaughter. We have received a ton of feedback that will help shape the future of the game and make it more enjoyable for everyone involved.
Below is a changelog:
- Fixed a bug where the music would no longer play on a level after the player had respawned at a checkpoint.
- Fixed missing wall colliders on level one that allowed players to break out of the map.
- Fixed enemy blood splats spawning on top of consumable items.
- Fixed final boss death animation bug.
- You can no longer pick up health items if you are at full HP.
- You can no longer pick up grenades and rockets if you have the maximum amount.
- The rocket projectile now travels at a much faster speed.
- Ammo boxes now give 25 bullets to the machinegun instead of 15.
- Increased spawn rate of items in the final boss arena.
- Ammo and health items in the final boss arena are now set to always spawn in the same place.
- Increased the spawn timer for wisps in the final boss arena.
~Patrick and the Wholesome Slaughter Team ːsteamhappyː