Patch Note
Isekai: Reincarnation in a New World News — June 21, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, Marcelo here, I’d like to share some of the changes that I have been making to the game in the last few months.
Unfortunately, there were a few problems in implementing some of the ideas and that ended up taking more time than I’d like.
There still have some functions that need to be better explored, but I believe these changes will be positive in the long run.
Changes
Story
In this update, I focused in adjusting a little the game’s rhythm, to give a better introduction of the mechanics and remade some systems so that the dynamic of evolution and exploration become more interesting.
About the story, a new introduction has been added, making the plot more evident for players to gain a better notion of their objectives.
Furthermore, the main texts have been edited to solve some grammatical problems as well as make for a better experience of the story.
Some tutorials and menus may still provide errors, but I am working in upgrading them as soon as possible.
Synthesis Core
Synthesis Core is a new item added to help players during their adventures.
It serves not only as a helper/support so common in the Isekai genre, Synthesis Core will also make it possible to upgrade and extend new functions.
Crafting
The crafting system has been remade to have a more clear and objective dynamic and interface as well.
Thanks to a plugin made by Szyu, it was possible to create a system more objective, where it’s possible to see the recipe and the materials needed for crafting items.
The new items have been added and can be crafted using the Synthesis Core.
These new items can be used in battles and may bring a little more of strategy into fights.
Some items will also be unlocked in accord to the number of memories recovered, making it a more relevant search for progressing into the story.
Reincarnation
The reincarnation system should provide players with different opportunities and new ways to see the game, however, the old system made it much more punitive and tiring, since all the progress was lost at changing form.
This system was remade to encourage players in exploring more and adapting more into the situations.
As of now, instead of only changing the form, players will be able to create Transformation Cores.
These Cores will permit players to change form and preserve their level, making it possible to evolve into different creatures without losing your progress.
Furthermore, the recipe for these Cores may be obtained in different ways, making the exploration and fighting new creatures more relevant than just farming materials.
Crystals
To create some Transformation Cores, it will be necessary to have certain Crystals.
These Crystals may be found in the map and by destroying them, it will be possible to get the materials needed to create the Core.
There have been added two types of Crystals to the game.
Crystals of Memory have replaced magic circles, making a new way to challenge bosses and recover your memories.
The items dropped in these Crystals are exclusive, making them necessary to progress into the story and unlock more Transformation Cores.
The other type is the Crystal of Synthesis.
This one offers the basic materials for crafting certain Transformation Core and must work as an extra challenge to players.
Farm and Ranch
The Farm and Ranch have been simplified to better attend expectation, since only adding new places would bring no benefit to players.
In the last update, the Farm has gained a little more identity with the production of exclusive items there.
Then this time I decided to focus on Ranch.
The main change was the addition of the function “retrieve materials” to the ranches.
By doing that, players will receive the materials needed to produce other items, but will lose the animal they had, being forced to find them in the map again.
Another change made was in the bonus of acquiring the Paradigms Shifts of “Farmer” and “Gardener”.
Instead of increasing production, now there’s a chance to receive additional material.
This must help reducing the accumulation of resources very early in the game, as well to incentive the search for better Paradigm Shifts to increase the chances of getting those extra materials.
Books
With the changes made to the Farm and Ranch systems, there has been added an option to creating books.
These books can be crafted through the Synthesis Core and will need materials that must be produced using the items acquired in the Ranch.
By completing books, players will receive skills, Paradigms Shifts and exclusive recipes.
Initially, there is a small number of books, but I have plans to increase them in the future.
The recipe to some books may be learn by certain achievements, like defeating a number of enemies or recovering specific memories.
Bosses
During fights against Bosses, it will be possible to take some decisions, these decisions are influenced by the Luck and Agility of the character.
In the case of a Success, an advantage will be conceded, while, in the case of a Failure, a disadvantage will occur.
With this, it should make raising these specifics status in a more interesting possibility to players.
New places
Two new places have been added.
The first is a map that will take the place of the old main region’s base.
Changing the main base to a map of its own may be interesting for future updates and improvements, as well as making more visible where is the main area for players.
The second place is a map made by two parts.
This new region will present more powerful enemies that will serve as ingredients to special foods.
This way, it will be easier to know where to search for items needed instead of depending on luck to find them in the main map.
Smaller changes
Loots
After defeating enemies, a body will be on the map for players to collect items and materials.
This change will be essentially aesthetic, but may open possibilities for new functions in the future.
Karma
With the changes made to the reincarnation system, the Karma system has been remade.
Instead of serving as an unlock function to new generations, now it will be an item droppable by Crystals.
The reason for this was the fact that the CP cost will not be reduced by changing form.
To compensate, the item Karma Refinement was created, making it possible to players reduce the CP points by consuming them.
Pixie’s Shop
Because of the changes in crafting items, the “Fertilizer” item has been added to Pixie’s shop, since there are more functions to using Stones now.
Furthermore, some books and new ingredients have been also been added there to make the use of Souls more relevant.
Recipes
There has been added a new type of food.
This new food does not recover hunger, but increase permanently some status.
Adjustments
There has been fixed a problem that made the Imp learn incorrectly their skills.
New items list
Synthesis Core
Stake
Slime Glue
Poisonous Moss
Rage Liquid
Freshen
Mist Bottle
Cursed Stake
Poisoned Stake
Horn Dust
Books Material
Paper
Ink
Pencil
Charcoal
Books
Shield World Offline
Two Slices
No Life No Death
One Kick Cat
Ninja Way
Dragon Sphere Y
Dungeon - Is It Wrong kill a Minotaur?
Slime Time
Devil Slayer
Hana - That Ghost Flower
Foodz!
Foodz! Vol II
Foodz! Vol III
Foods
Pudding
Pizza
Rice
Noodle
Macaron
Cupcake
Lamen
Meatloaf
Fish Skewer
Curry
Devil Vegetable
With the changes made to this update, it is recommended to start a new game to better enjoy the new introduction.
If you find any problem, bug, error or wish to send your feedback, please, consider contacting the following e-mail: [email protected]
Thank You