GamePatchNote Digest
ZEPHON Patch Notes — June 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update focuses on bug fixes and adding a few more possibilities to the game.
New
- Flying immobilized units are now grounded and can be attacked by melee units.
- Added separate lobby density parameters for every outpost type while keeping the existing outpost density parameter as the total outpost count.
- Added Fixed Accuracy trait to weapons with fixed accuracy.
General
- Eradicators in Binaric Choice now suffer Directive Deviance instead of Stunned, allowing them to move while preventing actions, healing and morale regeneration.
- Visit tile and survive invasion objectives now rather just get stuck instead of crashing the game if no valid tiles were found (e.g. due to world settings).
Balance
- Concussive now affects all non-Titan enemies instead of only biological non-Titan enemies.
- Coils of Sodom now has Concussive.
Bug Fixes
- Fixed The Syncretic & The Imperious DLC music playback.
- Fixed The Syncretic & The Imperious initial music tracks.
- Fixed Valkyria being healed by units dying even while Valhalla is not active.
- Fixed damage-over-time effects revealing their source unit.
- Fixed Flagship Product's invulnerable damage reduction.
- Fixed ZEPHON Titan AI production when What Carries Across is active.
- Fixed Dreameaters not having black blood trails.
- Fixed Provide Karel with Equipment missing its icon.
- Fixed Dream Prison not properly replacing an existing Dream Prison control effect.
- Fixed a crash when trying to tame Dreameaters in A Time of Nightmares.
- Fixed numerous Polish translation errors reported during gameplay.