Monthly Desolatium Devlog - August
DESOLATIUM Patch Notes — August 31, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello cultists! Summer is already over and now it’s time to get back to normal. As you know from last devlog, this has been a crazy summer for us, as many important things happened and changed, and now we can finally tell:
The Dutch Publisher SOEDESCO has bought us! Those who have brought us Kaze and the Wild Mask or Owlboy have seen something special in SUPERLUMEN and have totally acquired us: game and company. So… what about Desolatium?
This will of course imply changes, since from now on it will be SOEDESCO and the great team behind it who will guide us, setting new times and dates for both the development and the publication of Desolatium. And this can only bring good things: now that we are 100% focused on DESOLATIUM, without any extra project and with SOEDESCO in charge, promise (and we will keep it) the best DESOLATIUM for you.
Now that you know what changed these months, let’s move on to the development update!
SUBTITULES
As you suggested, we are adding subtitles to every voiceover. Desolatium will be translated into 25 languages, so big work here!

360 PHOTOS
Some small modifications are still being made in the 360 photos, this is an example, but many more are ready!

PUZZLES
Almost all the puzzles have been designed and are being programmed!

MOTION GRAPHICS + VIDEO
Here’s the storyboard for one of the motion graphics we’re preparing and one video from an important scene we can’t reveal!


And that’s all! Here are us working hard but accompanied by the best ones: H.P. Lovecraft and our protagonists in Desolatium ;)


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https://store.steampowered.com/app/1474900/Desolatium/