Malmyr
Patch notes · News · Live player count
About
Malmyr - Plan and optimize complex production chains. In each of the royal missions, the rules change and you are always challenged anew. What is it about the magical dwarven runes? Can you combine the runes correctly to master even the greatest challenges?
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Detailed
Overview:Malmyr is a story based game about building and maintaining production chains. You will have to control where your resources are diverted to and ensure that there are enough workers to fulfill your missions. Don't be fooled by the simple and stylized look of Malmyr - The game is getting very complex, very fast.12 magical runes enable you to make your buildings more efficient. The functionality of the Runes was heavily expanded with the Runemagic 2.0 patch. New ways to use and combine the runes to a total of 18 runewords will allow new strategies for the hardest missions Malmyr has to offer.You are sent to the forgotten lands of Malmyr by your King to expand the kingdom's territory and exploit Malmyr's precious ore deposits. While doing so you find out about the sinister fate of the Dwarves that once inhabited the continent. You will have to protect the kingdom from suffering the same!About us:We are two very passionate german devolpers who always wanted to make games. We decided to take a leap of faith and go for it. When buying this game you should keep that in mind. Malmyr is made with great love for detail and we hope that we can offer unique challenges with each mission, but it cannot offer hundreds of hours of playtime like bigger games with actual funding and a budget can.While we cannot promise to expand the game's content and currently have no plans to do so beyond Runemagic 2.0, we will continue to improve the game and fix bugs. Ziegler gamedev has the vision "Making dreams come true". We feel that part of that also is making the best game we can for our players.Mamlyr is... Inspired from games of our past and present - Like The Settlers, Anno and Factorio. 12 story based missions - You need to find a good strategy to complete them and handle the hazards thrown at you. Unique obstacles and ambience for missions - Each mission was made to give you a different experience: Sometimes more relaxing, sometimes more challenging than the previous one. Complex production chains - They will get longer and will need a wider variety of resources to function. A different take on resource transportation - You will not just connect buildings with a road, set up a transportation route or build conveyor belts. You will have to manage and optimize each piece of road manually. Over 45 different resources - Global resources like coin and food, building resources like wood and bricks and commodities for selling like jewelery. A range of over 70 buildings - From woodcutter's huts, to different mines, foundries and toolsmiths to be able to reach the rarest ores of Malmyr. 12 magical dwarven runes - They can be used in three ways: Terraforming your territory, magically creating resources or by socketing the runes in excavated ruins for permanent global bonus effects. 18 magical rune words - Combine three runes to form a special rune word with vastly different and powerful effects. Runecrafting - Allowing you to combine spare runes and convert them into other runes. Runecreation - Convert surplus coin into runes.Mamlyr isn't... War - There are no enemies, other than the mission itself, for you to fight. Mega-factories - You will not build one huge, ever growing mega-factory. The game is about fulfilling the task at hand: The current mission given to you by the King. After you are done with a mission, you will be sent to a new region and will have to handle a new task. Microtransactions - You get the full game by buying Malmyr. Static production chains you build and never touch again - You will need to adapt to your current mission. Sometimes, this means that you will have to sell buildings and rebuild them somewhere else.
Patch Notes & Announcements(25)
MAJORMalmyr Runemagic 2.0 Changelog
Hello there! After months of feedback collecting, ux improving and feature implementing we are finished with the comprehensive Malmyr - Runemagic 2.0 update. Thank you for sticking with us and welcome
MAJORMalmyr - Runemagic 2.0 Update
On Saturday, 30.10 the Malmyr - Runemagic 2.0 update is ready and will be published. Over the last year we have invested many hours in collecting feedback from the forums, the Discord and from content
MAJORMalmyr - Runemagic 2.0 Beta 5 is live on Experimental.
Hey there! Beta 5 is the latest (and most likely last) beta before the full release of the Runemagic 2.0 update. You can access it now on the experimental branch. We finally finished the localization
MAJORMalmyr - Runemagic 2.0 Beta 3 is live on Experimental.
Hello, the newest beta for Malmyr can now be accessed via the experimental branch. With this beta we are mostly feature complete for the upcoming 2.0 patch. Before we get into the changes, we wanted t
MAJORMalmyr - Runemagic 2.0 Beta 2 is live on Experimental.
Hey there, we just uploaded the second beta for the next Malmyr patch to the experimental beta branch. You can access it via Malmyr's properties in your library under "Betas". Changelog - New mechanic
MINORMalmyr: State of the Game - New Beta and finally Rated on Steam (06.07.2021)
Hello there! Wow, already one month went by since I wrote one of these the last time. For today, I have two points I want to talk about. Let's dive right into it! Finally rated on Steam A couple of da
MAJORMalmyr: State of the Game - Localization and Malmyr 2.0 (06.06.2021)
Hey there! We hope that you are well and managed to stay sane facing the current challenges! After over two months we wanted to give you a sign of life and tell you about the things happening for Malm
MINORMalmyr: State of the game (07.04.2021)
Hello there! As you can see in the subtitle of this post, we want to give you an overview regarding our Steam reviews, what the progress of Malmyr's localization is and that we will launch a Patreon p
MINORLunar New Year Event and a small sale
Hello there! The Chinese New Year festivities are approaching and we would like to have a small celebration with you. There will be an event update next week on Thursday (11.02.2021) adding a new miss
MINORThe UX-Improvement-Update 2 is now available.
Hello there! We have great news: The second UX-Improvement-Patch already is available, eventhough it initially was planned for later this month. Since we will have a small Chinese New Year event in th
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