Going Rogue! Post-launch Update.
9-Bit Armies: A Bit Too Far Patch Notes — September 18, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The following update notes apply to Going Rogue! Note that some changes may not take effect until starting the next run.
Tweaked Destroyer sound effects.
Miscellaneous non-English localization fixes.
Fixed Xenodogs missing from the selected units tray.
Increased the base unit speeds a bit for Tank, Heavy Tank, and Artillery.
Updated the 'Going Rogue!' Credits.
Fix for rare issue with unit abilities not activating.
Each crate now gives minimum of $2 Credits, instead of minimum $1 Credit.
Fixed visibility, ramp and height issues in arctic map enemy bases.
Fix for random colors appearing in user names in leaderboards.
Approximately 10% reduction in boss health for ground bosses. Almost 40% reduction for air bosses.
After upgrading a unit in the Garage, the unit list-box is resorted, and the upgraded unit remains selected.
Adjusted Garage sound effects.
Improved formatting of Artifact tooltips to be more readable with additional spacing.
Fixed incorrect Napalm Bomber icon.
Metagame Army View - New dropdown to Hide/Show persistent Veteran units in Army view, to help deal with Armies with larger collections of Veterans; Only applies to normal mode, and not visible or applicable in Daily Challenge mode.
When choosing a new Veteran unit, a message is now displayed that clarifies how they work.
Minor visual fix to structure deployment indicators.
Fix for enemy bosses becoming passive towards the end of a tactical battle.