NEW TRAITS + IMPORTANT NEWS
Sink Again Patch Notes — November 12, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
TRAITS
This is a small content update with 6 new positive traits (perks). Which you can get acquainted in the game itself. Keep in mind that there are already 50 different pirate traits in the game, and only 6 new ones have been added. Therefore, do not be sad if for some time new traits will not drop out to you.
BUG FIXES
With each update (even content update), I fix some of the fresh bugs. This time, in addition to very minor bugs, the mission "Monopoly" was fixed. And also fixed a bug when the treasure is digged under the rockfall, and you could not find a cross on the ground.
WHAT'S NEXT
Since getting into Early Access (less than a month ago), the game has gone from version 0.80 to 0.85. Several critical bugs and many small ones were fixed, new features were added in the form of graphics and control settings, but most importantly, a lot of new content was added in the form of new characters, traits, items of equipment.
IMPORTANT
I'm going to do things that can't be released in parts. Therefore, most likely the next big update will be somewhere in a month and a half. Namely, with the release of version 1.0 and exit from early access.
MISSIONS
In version 1.0, a large number of new missions will be added, the implementation of which is the most time-consuming task that entails a lot of tests and time for localization. Most of the content released from version 0.80 to 0.85 will become a reward for these new missions. And you will have to go through new missions first to unlock this content. All current mission progress will NOT disappear.
MECHANICS
It is also planned to develop the mechanics of the battle: add the ability to "wait", drinking potions will no longer require a separate turn and will not be an active action. I am also considering the possibility (suggested by one of the players) - to get an enemy ship that you were able to successfully board.
WORLD
I plan to make the world bigger, sail further, more islands, more different island shapes.
It is planned to diversify the dungeons with new rooms and a new visual look. Now the dungeons are only in the form of caves (sand on the floor, rocks on the walls), but I want to add more variety.
MISCELLANEOUS
Steam "Achievements" will be added.
The balance of characteristics and prices for some items, gold drops, and market prices will change
There is also a plan to add another slot in the inventory, until I say which one. Which should also add new tab to town menu.
Generated sidequests.
RESULTS
I hope to release version 1.0 by Christmas and New Year, that is, within a month or two. And thus to please the players who have already purchased the game with new tropical adventures in the cold season. All of the above plans and timelines are just plans. Some deviations are possible.
I am actively developing the game, I try to regularly read your suggestions and feedback, but I hope for your understanding if I do not reply to your comment for a long time.
I ask you to be patient in the next month when there will most likely be no updates. This does not mean that the work on the game is not going on. Quite the opposite.
If your native language is not represented in the game (there are a lot of such players) and you want to help with localization, then write a private message in the Facebook group or to my mail. I'll be very grateful.
Recommend the game to your friends.
And a fair wind to everyone, captains!