Fraymakers Patch Notes — May 21, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Highlights
New Character: Guy Spelunky!
· Please welcome one of indie gaming’s biggest icons: Guy Spelunky, from the Spelunky series! Guy Spelunky joins Fraymakers with the spirit of adventure, his trusty whip, and about a gazillion weapons, tools, and relics from his adventures to help him in battle. Between his teleporting airdash and jetpack-powered midair jump, his movement is unlike any other character's. His down special's bomb is also quite unique: you can toss it straight at nearby opponents, but you can also hit it around the stage with any of your attacks to keep them guessing! Between his bombs, climbable ropes, freeze ray, shotgun and more, Guy is truly a force to be reckoned with.
Assist and Stage Balance Adjustments
· Alongside the new character release, we’ve made a slew of updates to assist and stage balance. We’re still working on a character balance update - thanks for your patience while we finish that up.
General
CPU
· Improvements
- CPUs now leverage C-stick inputs for aerial moves for improved mobility
- CPUs try harder to follow up confirmed hits with additional attacks.
- CPUs now attack more frequently.
- CPUs no longer empty jump as often.
- CPUs no longer buffer a double jump when they intended to full hop.
- CPUs now have a minimum and maximum parry reaction time
- CPU air dash no longer crashes the game when airdashAccelMultiplier is at or below zero
Gameplay
· Wall Grazing
- Addressed premature consumption of momentum during wall grazes against the upper body.
· Bug Fixes
- Fixed bug that could allow buried players to move while in the bury state.
- Spikes now always pop opponents up when grounded. Previously, some spike angles would send grounded characters to knockdown instead.
- Fixed incorrect calculation of knockback angle when spiking grounded opponents on slopes.
- Fixed crash caused when attempting to land while in INPUT_FREEZE status.
Menus
Match Options
· Stage Switch
- Added a new menu that allows you to control which stages the random button can select.
Extras
· Replays
- 📢 Replays now also display the time the replay was saved.
Playable Characters
CPU Improvements
· Hat Kid
- Now stops charging potion when offstage.
· The Watcher
- Now switches stances when either bar is full.
· Welltaro
- No longer spams double jumps too quickly while recovering.
Assists
Balance Adjustments
· Aine
- Damage to charge increased (90 → 100)
- Increased startup (2 → 8)
- Reduced size of initial hitbox.
· Cadence
- Shovel hit knockbackGrowth reduced (55 → 50)
- Fire hit knockbackGrowth reduced (65 → 60)
· Crewmate
- Double tap input window increased (10f → 20f)
· Diogenes
- Damage to charge decreased (100 → 85)
· Hat Kid
- Zoom speed increased (18 → 25)
- Now spawns further forward and higher up.
- Increased strength of homing.
· Impostor
- Now spawns closer.
· Josef
- Damage to charge increased (65 → 75)
· Kragg
- Damage to charge increased (85 → 90)
- Now stops the owner’s momentum while the pillar is growing.
· Nikandreos
- First hit hitstop reduced (15 → 11)
- First hit selfHitstop reduced (8 → 4)
- Second hit hitstop reduced (14 → 10)
- Second hit selfHitstop reduced (14 → 10)
· Mustache Girl
- Startup reduced (134 → 104)
· Niko
- Startup increased (13 → 25)
- Damage multiplier reduced (1.75 → 1.65)
· Orcane
- Damage to charge increased (50 → 75)
· Peppino
- Damage to charge reduced (85 → 80)
· Rhythm Doctor
- Now buries grounded opponents.
· The Silent
- Poison meter now extends by 6x damage received rather than a flat 60 frames per hit.
- Poison meter now increases with damage that doesn’t cause flinch.
· Super Hexagon
- Now spawns further forward and higher up.
· Tankman
- Damage to charge reduced (125 → 120)
· Vi
- Damage to charge reduced (100 → 90)
· The Watcher
- Damage to charge reduced (75 → 70)
Ape
· Sound Adjustment
- 📢 Reduced cymbal crash volume.
Birthday
· Sound Adjustment
- 📢 Reduced hit sound volume.
The Kid
· New Functionality
- 📢 Pressing the assist button again now causes the Dangerous Fruit to ascend.
Pizza
· Fixed bug that could rarely cause paint to fall through structures.
· Brush now correctly despawns when colliding with a wall.
Rockman
· Improved behavior on slopes and connected floor segments.
Stages
Adjusted Blast Zones (all values measured from edge of main floor)
· Backyard
- Top blast zone 721 → 720 units.
- Horizontal blast zone 699 → 700 units.
· Merchant Port
- Top blast zone 719 → 855 units.
- Bottom blast zone 551 → 550 units.
· Pepperpain
- Top blast zone 721 → 720 units.
- Bottom blast zone 549 → 550 units.
· Stratostar
- Horizontal blast zone 695 → 700 units.
· The Spire
- Top blast zone 770 → 860 units.
· Subcon Forest
- Top blast zone 747 → 750 units.
- Horizontal blast zone 756 → 725 units.
- Bottom blast zone 523 → 500 units.
Merchant Port
· Camera
- Expanded camera box downward significantly. Positioning of background and waves adjusted accordingly.
· Stage Select Images
- 📢 Small hazard preview image updated.
Super Gravitron
· Music
- New music track added.
· Camera
- Implemented an experimental camera view for the hazards off version of the stage that is more zoomed in and pans horizontally. Let us know what you think!
Custom Content
New Feature: Frozen status
· New data types added for freeze moves (see API changelog for details)
GameObjectStats changes:
· dashSpeed and runSpeedInitial can now be set to null to disable the application of those speeds.
· doubleJumpSpeeds now accepts Math.NaN to disable jump speeds for that entry.
Bug Fixes
· Fixed bug with forceStartHitstop(0) calls being delayed by 1 frame.
· Fixed bug with duplicate stages appearing in custom stage select.
Fraymakers Api Types Plugin v0.12.0
· https://github.com/Fraymakers/api-types-plugin/releases/tag/0.12.0