Saleblazers Patch Notes — May 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
In this update, we've updated and brought back the Airstrafer Base intro due to popular demand! I didn't know people actually liked it that much and I'm happy to bring it back.

New Game Options
When you start a new game, you'll be able to decide how you want to start your adventure.

The Island
Abandoned by your past, fate lands you on a kind merchant's doorstep. The next chapter of your story as a shopkeeper begins today!
The intended start for most players.
Drops you straight into the open world.
Airstrafer Base
You've decided to leave your old life behind and sign up to be an Airstrafer Base Shopkeeper. Adventure awaits on your first day of training!
An alternative start for those who embrace chaos!
Includes a modern training area and some story exposition.
Both starts are canonical.
We've been listening to all your great feedback so far. For more information, visit this previous post on "The Immersive Update Feedback"!
Many More Improvements Based on Feedback
Here are just a few examples of what we've done:
Clearer Item Slot Visuals
For example, some players said that the item slot background was too hard to see so we've updated the inventory to be easier to see.

Crisper Gameplay Visuals
We've also further adjusted the visuals to be a lot more crisp like the legacy build instead of being smudgy.
You can go further and turn off Post Processing in the Visuals settings if you'd like as well.

More Build Variety
Item attribute requirements are also rebalanced a bit to allow for more diverse builds.
No More Repair Costs
Repairing items with a Repair Hammer or Anvil doesn't require a higher player level to repair anymore, since our new player stat attribute system has some pretty fun progression already.
Increased Gameplay Speed
We've increased the gameplay speed to match the previous legacy experience more.
And Much More!
There's lots more that we've fixed/tweaked, with some performance improvements and multiplayer stability updates. We're still working on this.
New Gameplay Trailer
Here's a new gameplay trailer that should help newer players get into Saleblazers!
We've also updated the Steam store screenshots to reflect all of our fresh new tweaks.

Give Us More Feedback!
The new update first and foremost is a gameplay update with tons of new systems for you to explore, so I hope this makes the experience smooth enough for people to enjoy the new update.
There are some things like people being upset that using mops caused cops to arrest you. This is not intentional, so please let us know if something like that happens on the Steam forums or the in-game bug report system.
For those who strongly prefer the legacy version still - please let me know what you're missing by creating a thread in the Steam forums and we'll consider it. At this point, most of the known feedback should be resolved.
What's Next?
We will be focusing completely on performance, bug fixes, and optimization along with any tweaks that are necessary.
Thanks for reading!
v0.12.0.3 Patch Notes
✅ Changes
Increased melee attack speeds for the player and NPCs by +25% to make gameplay faster paced to match ranged combat
Updated visuals to be more crisp
Vastly improved camera collision code to be smoother in tight spaces, use a first person camera view, hide your holstered items, and properly point your gun in the right direction when this all happens
New item discovery sound only plays 1 time every 30 seconds
New item discovery UI now renders underneath the inventory UI
Removed weirdly rendering wind particle
Bellcoats now become aggressive slightly later in the evening, so they aren't as much of a nuisance while customers are still coming to the store
Mops no longer knock NPCs up on heavy attacks to help prevent police bounties
Reduced ambient occlusion effect slightly
Added Airstrafer Base back to the map carousel when starting a new game
Updated Airstrafe Base for new mechanics
Added "The Island" and "Airstrafer Base" starts to main game and dedicated server
Changed inventory slot background image to be more visible
Deleting Last Quit Save no longer deletes all of your backups as well now. You can still load into your world through continue or load game
Adjusted snow and sand to not be as tessellated
Camera pulls out more in combat
Updated item affix player stat ranges to allow for more diverse builds
🔧 Fixes
Fixed container item duplicating outside of container in multiplayer
Fixed woodcutting and mining EXP gain not working properly for client players
Fixed 1 memory leak related to pathfinding
Fixed an issue where the sale price in the shop UI could be a few cents off from the agreed price in the sale UI
Potentially fixed mops triggering police bounties
Optimized some file writing code paths for certain system setups, like the Steam Deck
Fixed customers becoming invisible in some cases
Optimized NPC sense system
Fixed some items pushing the player around when holstered
Dedicated servers should now properly start during the morning instead of at night
Fixed bazaar shops not properly spawning in certain cases
Deleting the last quit save will no longer delete the associated autosave
Fixed some items falling out of containers when reloading them
Fixed some items like the refrigerator becoming giant inside of containers
Fixed an issue that could get customers stuck outside trying to avoid pathing into something that didn't exist
The laser crossbow should no longer be invisible
You will holster your weapon in more dialogues
Possibly fixed a case where clients would experience something constantly following their holster
Added aggressive memory garbage collection when sleeping and teleporting to hopefully reduce hitching and memory usage
Reduced some hitching by calling non-allocation functions instead
Fixed deposit item into container triggering without mouse click
Fixed evidence box not being there with player after releasing from jail after multi arrest
Fixed some employee clothing save load issues across plots and sessions
Fixed incorrect sizes on a lot of items and gives player movement problems
Fixed some container items not saving employee settings
Fixed a case that causes customers / other AIs to become invisible
Fixed AI still considered attacking player after being killed
\ Fixed starting at night time
Container UI should also properly show the affix naming for items
Fixed Microwave encounter not spawning
Fixed some creatures playing abnormal animations sometimes like Bellcoats
Fixed some dialogue price text issues
Fixed attribute localization issues
Fixed some floating rocks on bellstalker mountain
Fixed armored aistrafer jackets sometimes not having armor
Fixed an issue with the ghouls in the maze
Fixed the durable attribute and removed the requirement from it
Made the food fridge slightly less shiny
Pickaxe mining bonus no longer spams chat message when equipped
Fixed an issue where remote players could not water crop plots away from host
Fixed ranged weapon damage inflating on save load
Fixed ambrosia's costs conversion