Superfly Patch Notes — December 21, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi, we've got some exciting news: a new giant update for Superfly is out now! This update is giant in two ways: not only does it add the most new content of any update yet, but it adds four new powers, including a Giant mode where you can grow to be as tall as a skyscraper! The other new powers include a Blink mode where you can quickly teleport and dash around the city, a Telekinesis mode that lets you freely fly and pick up cars and enemies, and a Portals mode that lets you place any number of pairs of portals that connect spots around the city. Each new power has the usual set of customizations and sidegrades - maybe you want to shrink down instead of grow giant, or you want to fire powerful energy blasts instead of telekinetically grabbing cars - the choice is yours!
The update doesn't end there. We totally redesigned the game's UI to be prettier and more intuitive. We added 5 new race missions focused on moving along the ground instead of in midair. We added a ton of variety to the enemies' audio lines, and added optional subtitles for all of them. We made billboards and boats fully destructible. We added real physics to blimps, so you can now actually yank blimps out of the sky and smash them into the ground! The list goes on (and on, and on), see the changelog below for full details.
We have some additional changes planned for the next couple weeks. We're still working on tweaking and improving the new modes: fixing bugs, adding sound effects, and so on. We're also taking a close look at performance, the new features can cause some issues, especially on Quest. We could really use all of your help in fixing performance: if you run into any lag while playing, please let us know in our Discord what was going on in the game when it happened. Thanks!
In the longer term, we're looking into ways to add more meaningful story content and progression to Superfly. I can't share many details yet because I don't know for sure what that content will look like, we're still prototyping ideas. We're also working on translating Superfly to non-English languages. If you have requests for specific languages, please let us know!
To stay up to date with all the latest Superfly news, please join our Discord. It's also the best place to report bugs, to chat with other players, or to give any suggestions or feedback to us devs. Have fun playing the update, and happy holidays!
Changelog:
- Added 4 new powers: Blink, Telekinesis, Portals, and Giant!
- Added a full rework to the UI
- Added street races, where the rings are on the ground instead of midair
- Added new audio lines for all small enemies
- Added (optional) subtitles for all voice lines
- Added full physics to blimps
- Added billboard destruction
- Added new boat graphics
- Added boat destruction
- Added achievements for destroying boats
- Added sounds for swimming in the ocean
- Added unique unlock effects for all the powers in the game
- Added a ton of user-submitted billboards
- Updated the wings to better rotate to match your hands
- Updated the beacons to be much more visible on Quest
- Updated graphics in the tutorial room to look better and run faster on Quest
- Updated the Spider Boss to be much harder to kill
- Updated Speed mode to let you run on water
- Updated the mission win VFX and sounds
- Updated the claw mode to be more exact and responsive
- Updated punching physics to be much more reliable
- Removed the Unity splash screen when launching the game
- Fixed a bug where the tutorial would sometimes get stuck
- Fixed a bug where the tutorial would sometimes unlock the Web Slinger too early
- Fixed a bug where tutorial audio lines would sometimes cut off
- Fixed a bug where tutorial audio would sometimes play repeatedly when reentering the room
- Fixed a bug where the tutorial tooltips would sometimes appear in Free Play mode
- Fixed bug where the blue spider would explode into red fragments
- Fixed an error message in the turret boss kill achievements
- Fixed a couple small error messages on game startup
- Fixed a couple small graphics and AI errors in the tutorial room