GamePatchNote Digest
Delta Light Patch Notes — July 31, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This patch contains lots of changes around the main gameplay and doesn't focus on adding new characters or items. Instead we have looked at performance of the engine and adding/reordering things outside of the main game loop.
Statistics
Ever wondered how many mobs you defeated or how many pickups you picked up? We have a tracking mechanism to the game where we can track all sorts of stuff, and we compiled everything we track in the new statistic page (accessible from the main menu)!
Bestiary
Believe it or not, there is some lore that surrounds the game. But that doesn't really shine through in the game right now. To introduce you all to a bit of the lore, we created a bestiary containing five maps. One for each basic mob type! Each map contains writing about the specific mob in question (Also accessible from the main menu).





Performance
Pushing the custom engine to go beyond anything it could do just a couple months ago should give players (especialy using weirder setups) a more smooth and streamlined experience. Because we use a custom engine, the work on it was slow but steady and I hope we can deliver an even smoother experience in the future. We are hopeful to continue development on Delta Light and it's engine :heart:
Discord
We launched a discord for FlapBox studios. Here we want to start building a friendly community for all our (existing and upcoming) games. Here we want to support streamers, give away keys, talk about all kinds of topics and we would love to make a home-brewed levels section in delta light in the future. To create this we NEED input from our players.
Hope you all enjoy the patch <3
See you in the future
~ Veldin