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Important update improving the game!
December 21, 2020by Squealer From Animal Farm
GamePatchNote Digest
Orwell's Animal Farm News — December 21, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi There,
We are happy to report that we have implemented a bunch of bug fixes, balancing changes and other content improvements! The changelog of the most notable updates are below, but the most important news is that we have rolled out a fix for the infamous "undead" animal bug where dead (or exiled or otherwise absent) animals returned later in the story.
Main bug fixes, balancing changes and other content improvements:
- fixes all the bugs to do with the animals having extra lines of dialogue after death or not being dead after their battle
- revises the way the windmill is handled so that you either get it blown up by humans or knocked down by a storm, not both
- addresses the bug about being confused about the Population ending by tying population more clearly to the specific animals that are alive/dead
- changes on the onboarding to facilitate the understanding of the game mechanics by taking a couple of hidden variables (farm reputation and the success of pig propaganda) and instead associates them with the health of the birds and squealer
- shortens the later seasons a bit and tightens the pacing of narrative events to offer a higher proportion of dramatic events vs maintenance events
- makes a handful of dialogue passages shorter if the player has already seen them once, again to try to reduce the sense of repetition
- fixes the places where parsing errors were making some animal actions unavailable when the animal was in a particular numeric range
- cleans up a handful of typos encountered
- also fixed the encoding issue so there are no longer problems with the dashes
- the cat will now disappear from the barn if it's gone
Please continue reporting bugs on the bugs forum! And thanks for playing!
The Dev Team,