High Entropy: Challenges
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Use computers (via GUIs or the command line), unlock doors, crawl through vents, fight enemies head on or find other ways to neutralize or avoid them...
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Use computers (via GUIs or the command line), unlock doors, crawl through vents, fight enemies head on or find other ways to neutralize or avoid them...ChallengesHigh Entropy: Challenges is a free, action-adventure FPS (inspired by some of my favorite immersive sims) consisting of a beginning, 15 levels, a default ending and a special ending if you finish with a 100% score in all levels.Command Line Interface / Fists vs ShadowsThe computers in the game include a command line interface for those interested in overcoming some obstacles the 'hacker' way, but the levels are designed so there's always an alternative way to advance (except once as an introduction in level 7, and the exact commands needed then are written in a document next to the corresponding computer). Some secondary objectives and achievements require its use, but there are manuals placed around the levels that gradually introduce how do it.Also, some of the levels offer multiple paths to solve them, being able to choose a more action oriented approach or a stealthy one, and include some achievements related to this (Path of Fists, Path of Shadows...).High EntropyHopefully, High Entropy: Challenges is a fun stand-alone gaming experience by itself, but it was also made to serve as a way for people to help me test my ideas out and see if creating High Entropy --the extended, commercial version I have in mind-- is viable and something people would enjoy (it would include this challenges mode and an exclusive story mode).
Patch Notes & Announcements(17)
MAJORPatch 1.4.2
Fixed the "Back" button in the command line interface auto-typing "gui" when clicking it while there was a telnet connection open, which did nothing. It now types "quit", which closes the telnet conec
MAJORPatch 1.4.1
Fixed the objectives list in level 7 always showing the "remain undetected or collect 2 scrap parts" one as completed.Updated Unity, the engine I use, to a newer version that fixes a recently discover
MAJORUpdate 1.4
The main feature this update adds is gamepad support. The game can now be played using one and all the controls, prompts, menus and user interfaces in general have been adapted for that type of input
MAJORPatch 1.3.6
- Fixed a door being unlocked in level 11 that shouldn't be (it leads to an empty room so it really wasn't that important). - Fixed part of the bathroom floor intersecting with the vents floor in leve
MAJORPatch 1.3.5
- Made some changes to the level loading code to try to fix a rare bug that makes the global illumination not load correctly in some computers and only some times, making the levels appear very dark,
MAJORPatch 1.3.4
- Changed the position of one of the security cameras in level 9 so it doesn't have a direct view of the computer that can access it. - Disabled the command line interface in the generator computers b
MAJORPatch 1.3.3
- Changed the symbol in the yellow 'NPC is suspicious' alert indicator from an exclamation mark to a question mark to further differentiate it from the red one used to indicate 'Enemy/Player detected'
MAJORPatch 1.3.2
- Tweaked the positions of the new hints in level 6. - Fixed being able to reach from the outside the buttons of the scissor lift from a certain angle in level 9.
MAJORPatch 1.3.1
- Tweaked the location and/or some of the hints for two of the origamis in level 6 to make them a bit easier to find.
MAJORUpdate 1.3
This update brings an extensive overhaul of many of the game's components: tweaks to all the levels to improve their design, visuals, the amount of different ways they can be completed and how they fi
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