Brash Monster Simulator News — August 5, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
1. Operation mode
All the operation instructions of the character are placed in the character column, as shown in the figure below:

If you want to attack a mine or NPC or monster, it is recommended to operate in the character bar. To attack a mine or NPC, select "attack" and then "target".
If you are attacking a monster, click "collect" and select the monster.
The more ahead the same monster is, the closer it is to the player.
If there are very powerful monsters around it, it is better to change to a brush strange point, not steel, anyway, there are opportunities in the future.
2. Because there are many units running at the same time and the amount of calculation is very large, so the operation time is abandoned without losing the frame. After all, this is not important. Therefore, it is recommended to operate in the role bar when fighting monsters or attacking certain targets. This has two advantages:
1、 You don't have to run around the map looking for it.
2、 Don't point the monster, there will be no point less than the monster situation.
3. If it's OK, don't provoke radish angel and eggplant master, otherwise it will be more troublesome. They will go to work when they meet players or players' younger brothers, which will interfere with the player's progress.
If you keep a friendly relationship with them, you can go to their brush strange spot to rub the strange brush.
4. In free mode, as long as the first two missions are completed, all equipment will be unlocked and will not be restricted by the mission. Novice recommend to start the game, and so on familiar with various operations before the free mode.
5. There is a positive correlation between weapon building and NPC's strength and luck. The higher the average value, the more likely it is to create high-quality weapons.
6. There is a positive correlation between building armor and NPC's agility and luck. The higher the average value, the more likely it is to create high-quality armor.
7. There is a positive correlation between making jewelry and NPC's wisdom and luck. The higher the average value of the two, the more likely it is to create high-quality jewelry.
8. There is a positive correlation between enchantment and NPC's wisdom and luck. The higher the average value of both, the higher the probability of enchantment.
9. The attribute of houqing increases with the number of times it dies. The more times it dies, the more abnormal it will be.