GamePatchNote Digest
Hexarchy Patch Notes — January 14, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Balance
- Fusilier strength reduced to 22
- Blessings of the Sea no longer effects tile yield
- Forage no longer gathers gold yield from a hex
- Colosseum doubles chance to get a We Love You effect in a city
- Craftsmanship gold gain reduced by half
- When a city loses a population it also loses 1 stored happiness
Fixes
- Fixed an issue where Viking Frenzy lasted 2 turns instead of 1
- Fixed issue with samurai idle animation where his feet would appear to float around
- Fixed an issue where units built on barracks would not have hammer cost increased when redrawn
- Fixed an issue where vision could be incorrectly blocked by a mountain
- Fixed an issue where ranged unit charge attacks could fail to trigger if their targeted unit was eliminated before firing
- Fixed an issue where canceling an attack order could leave the attack arrow on the screen
- Fixed a localization issue with the multiplayer searching for game / lobby panel
- Potentially fixed rare issue where a multiplayer game could fail to load
Misc
- Added option to disable right click moves
- Added option to force VSync to be disabled regardless of graphics quality setting
- Charge can no longer be used on units that do not have an attack ability
- Charge can no longer be used on a unit that captured or pillaged already this turn