Rogue Summoner
Patch notes · News · Live player count
About
Rogue Summoner is a turn-based tactics roguelike about strategically conjuring monsters to fight in your stead. Summon every creature you encounter, from spineless minions to mighty bosses, and conquer all the dungeons to become the Rogue Summoner.
Media Gallery(9)
Detailed
Rogue Summoner is a turn-based tactics roguelike about conjuring creatures to fight for you. It's a game about mastering different monster behaviors and using them creatively in combat.You will dive deep into different types of procedurally-generated dungeons, each with its unique difficulty, size and creatures. Death in each one means starting over from the very beginning of the dungeon, with no upgrades nor monsters in your loadout. But with death comes understanding and hidden knowledge of the dungeons' secrets.As you master each unique creature, you will be able to optimize your strategy by exploiting their weaknesses when fighting against them, and leveraging their strengths when summoning them. Every creature you defeat can be added to your loadout, from a half-witted spider to the great Morthgaal.Explore different types of procedurally generated dungeons, each with its unique theme, difficulty and monstersSummon every creature you encounter, from spineless minions to mighty bossesMaster and combine different behaviors creativelyCreate and Execute your strategy in a turn-based, table-top combat systemCast your own combos with different monsters, magic potions and rune spellsUpgrade your skills as you level up and go deeper into the dungeonsBecome the Rogue Summoner - no matter how many deaths it takes
Patch Notes & Announcements(21)
MINOROur new game - For Sparta!
We are very excited to announce our new game: For Sparta! You probably heard about the Battle of Thermopylae, where 300 Spartans stood between one million Persians and the fate of Greece. Well.. 299 a
MINORNew Game Update!
Hello fellow summoners! Another update for Rogue Summoner is live! {STEAM_CLAN_IMAGE}/38208119/f7eba3485d0458c15f44d57549d7e15ac8fa41e5.gif Here is a list of the main fixes: Fixed bug of the frozen ef
MAJORRogue Summoner - First Post-Launch Update!
Hello everybody! My brother and I hope you are having a blast with Rogue Summoner! We have tons of awesome updates coming for you down the line, so make sure to follow us to be notified about them all
MINORLive Broadcast with the Developers of Rogue Summoner on Saturday 10am PDT.
Hello fellow summoners, Tomorrow (Saturday - September 5th) at 10am PDT, Dan and Tiago (the two brothers that developed Rogue Summoner) will do a live streaming playing the game. You can access the br
MINORWe are excited to hear what you think of Rogue Summoner!
Hello fellow summoners, We want to give a warm and cheerful "thank you" to everyone that bought the game in the first day, it means a lot to us! Since we crafted the game with a lot of love for you, w
MAJORRogue Summoner Release
Rogue Summoner has been released into the world! Go get it while it's hot. :) https://store.steampowered.com/app/1355510/Rogue_Summoner/ All about Rogue Summoner Rogue Summoner is a roguelike about su
MINORRogue Summoner Launches Tomorrow
Tomorrow is the big day! My brother and I love making games and we know that a game is nothing without the player. So we create our games thinking of how can we make you love it as much as we do. That
MINORCrafting Rogue Summoner's Story
{STEAM_CLAN_IMAGE}/38208119/fbd5751c937032f942182c41caf6514f8c53f464.png When we first started to develop Rogue Summoner, we weren't sure about its story. We knew it would be mostly a rogue-like dunge
MAJORGame Updated for Launch: Achievements and Leaderboards
Hello everybody! We are approaching the big RELEASE DATE! {STEAM_CLAN_IMAGE}/38208119/f7eba3485d0458c15f44d57549d7e15ac8fa41e5.gif My brother and I are super excited for you to get your hands on Rogue
MINORMeet the brothers behind Gamecraft Studios
The story of Dan and Tiago Zaidan - two brothers from Brazil - probably started very much like most other game devs: their love for video games and the curiosity to learn how they were made led them t
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