Ver 1.02 Patch Update
Story in the Dream World 2 –Water Gods and Spirits– Patch Notes — October 18, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
1. Increases the transparency of the effect that comes out when hitting the boss shield and keeps the transparency rising and disappearing.
2. Fixed so that the part where the set sound volume was not applied (the boss breaking sound effect, when the pause menu is turned on during play) is properly applied.
3. In the normal mode, the number (field progression level) in the middle left of the screen is Deleted.
4. When the sound level is set and played on again, the setting value is applied before the end.
5. Among the normal modes, it is possible to set whether or not to move field elements according to the player's movement in the 'Config' menu of the main screen.
6. Reduced the number of Zolgae and shots that appear at the end of Chapter 5 in normal mode.
7. Change the player hit point image
8. Chapter 7 Fixed the problem that the set sound volume was not applied when some special bullets were fired.
(At the beginning of the game, the part that determines whether to move according to the player setting may be turned on, but if the value is adjusted even once, it is saved as that value, and game play starts with both On and Off turned on Is applied as Off)