EA 0.11 - The Workshop Awakens: Preview
Big Ambitions Patch Notes — June 4, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Mods and Modders!
Let's preview EA 0.11!
Are you ready to mod? Because we're ready to see what you create to make the world of Big Ambitions...better? Or at least different!
And if mods aren't your thing - don't worry, we have a few other updates for you now.
Plus, our big 1.0 release with private drivers, the Hamptons and much more is next on the horizon!
The complete patch notes will be included when EA 0.11 is ready for its full release, but for now, here are the changes in EA 0.11.
Please notice: This version is unstable, unoptimized and might contain game-breaking bugs which may destroy your savegame. The branch will be updated frequently as we squeeze bugs.
All progress/savegame will be retained once this testing period is over, so remember to make back up saves! Your savegames will continue on through the full EA 0.11 release!
This is an opportunity to help us find bugs and get some early insight into the development of our next update. The experimental/preview version of the game is not simply a way to play the new update earlier.
Please don't leave us negative reviews based on your experience with the experimental branch, thank you! ❤️
Mod Support
NOTE - Due to changes required for mod support, opening the Blueprints panel in EA 0.11 will update your blueprints. Updated blueprints cannot be opened in previous versions of the game.
Let’s talk about Mods - you’ve asked for them. Some people have even started making them. We’ve seen the posts, ranging from multiplayer to analytic tools to fun new features!
Well, it’s time to officially integrate mod support into the game. No more third-party add-ons just to load the mod. The Steam workshop is ready, so you can start creating immediately!

We've created a sample pack of simple Unity mods and tools that connect directly to your copy of Big Ambitions, giving you a jump-start on creating your own mods.
Once you’re done, add them to the workshop through our in-game uploader!
Let the modding begin! Enjoy creating and playing in your new playground!
Example Sample Mod:

Gyms and Energy Drinks
In addition to mods, we have a few other upgrades! We gave a few of the weakest businesses a bit of a boost as well. Specifically, Gyms and Offices!
First up - Energy Drinks! You can now sell Energy Drinks alongside Soda in supermarkets, liquor stores, nightclubs, gift shops, and of course, gyms!

Gyms now sell Soda and Energy drinks - and don’t even require an extra employee to do so! This also gives gyms a boost in profitability and makes them a more viable choice for early game income!

New Office Types and Balancing
Expand your office empire with two new business types: Travel Agencies and Event Planning Agencies!
Hire Travel Agents and Event Planners to serve your brand-new market of customers. Similar to other offices, these employees work in office buildings, handling customers digitally.
And be sure to pick up a few boxes of the new Desk Calendars for the Event Planners and Desk Globes for the Travel Agents to cover the new employee demands!

Law Firms, Graphic Designers, and Web Development Agencies also received a profitability boost! Combined with the new business types, you can build larger office empires without competing as heavily against your own businesses.

Vehicle Improvements
We added horns! Now you can turn your anger at the other NYC drivers by blaring your horn at them.
And if you crash too much, your engine will start smoking so you can think about what you've done!

Plus, we've added a lot of little improvements around the map for vehicles and parking:
Vehicles now begin moving immediately when entered for the first time. Previously, the engine was silently "starting" before movement.
Fixed using Tow Truck or Autopark would mark your vehicle parking as Illegal
Fixed if a truck delivery was obstructed, it would get locked forever and prevent future deliveries to that spot
Fixed Ika would not always have any available parking
Fixed sometimes vehicles in underground parking would be very misaligned
Fixed parking indicators in underground parking wouldn't always work properly
Fixed overall parking through the city
Fixed vehicles falling through the ground
Fixed autopark could leave your vehicle in the air
Fixed loading into saves can make vehicles flip over and take damage
Fixed some vehicles would load in strangely, causing them to land on the sidewalk or the middle of the street
QoL / UI Improvements
Blueprints
The "Ghost" workstations (workstations were listed but were not actually installed) in factory blueprints have been removed.
You can now filter blueprints by game version, making it easier to find compatible and up-to-date designs!
A new line of Interior Installation Firm blueprints are available now, the "Competitive" line of retail shops. This should exist for every business type, in every building size. These should now all match the building capacity and have everything you need like bathrooms, employee lockers and cleaning stations!

MyEmployees / BizMan Filters
Here's a big one: Filters for the MyEmployees and BizMan pages. Search for specific employees or business names or use the filters to quickly find exactly what you're looking for!

HR Manager
Quickly see your employee's HR Manager (and their insurance) from the MyEmployee page. Or click the button to jump directly to that HR Manager.

New HR Badges clearly indicate the level of insurance without needing to click on the employee

Marketing
You can now see how effective each marketing type is before buying, plus you can add all three marketing campaigns in one phone call!

Employee Hours Worked
And for those of you constantly changing employees’ schedules mid-week, you can now easily see how much you’ve overworked them! Don’t worry, they have short-term memory and will forgive you by next Monday.

And plenty more including:
Auto-naming for stores
Updated music list
Search bar while ordering furniture deliveries
VoogleMap Snap to Neighborhood
And more (extended list including bug fixes coming in the full release changelog!)
Please notice: This version is unstable, unoptimized and might contain game-breaking bugs which may destroy your savegame. The branch will be updated frequently as we squeeze bugs.
All progress/savegame will be retained once this testing period is over, so remember to make back up saves! Your savegames will continue on through the full EA 0.11 release!
This is an opportunity to help us find bugs and get some early insight into the development of our next update. The experimental/preview version of the game is not simply a way to play the new update earlier.
Please don't leave us negative reviews based on your experience with the experimental branch, thank you! ❤️
Here's how to access the branch:
Right-click Big Ambitions on Steam
Select Properties
Select "Game Versions & Betas"
From the Selected Game Version list, choose "experimental - Use at own risk - Unstable!"

Good luck!
Remember to submit Bug Reports!
If you see something break while in-game, be sure to hit F2 to submit a bug report so we can fix it! Any information on what you did before the bug occurred are greatly appreciated.
If you have additional information to contribute, or need a response, the best option is to create a thread on Steam, Reddit, Big Ambitions Forums, or our Discord, then mention that thread in the Bug Report, so we know it's yours and can reply to you!
Thank you all for the ongoing support you give. Every comment, bug report, feedback and words of encouragement means the world to us. You make this whole thing possible. So, from the bottom of our hearts, thank you!
~ Hovgaard Games and the entire Big Ambitions team!