UNITED COMMAND ® News — November 28, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This week's update is here!
Primarily continued work on the the visual development of the "Ireland" map:
-Added CrateMilitary prop placeholder
-Added security rails to roads
-Created RockCommon prop presets
-Created CratesMilitary Model and Prefabs
-Created new civilian building prefabs
-Changed plant detail size
-Changed RedMilitaryCrate Material
-Added new Environmental Cubemap texture
-expanded EnemyA base
-Optimized road mesh
-Optimized tree settings
General visuals:
- Added vignette, motion blur, depth of field and chromatic aberration to gfx settings.
- Tweaked dozer and harvester materials.
- Brightened Anti-Air building texture
- Changed WindZone strength
- Tweaked Abrams material
- Fixed weapon materials on infantry blooming too hard
- Reduced anti-air turrent emit (too much bloom)
- Added trails to airstrike aircraft
- Updated F16 model.
Misc:
- Updated credits screen
General gameplay:
- Can build dozers at FOB
- Fixed rallypoint markers when building has been rotated.
- Made default barracks rallypoint closer to barracks.
- Added rallypoint markers to FOB, HQ, Refinery
- Added another "builder position" to war factory to mitigate obstruction issue on map09