Rift Wizard
Patch notes · News · Live player count
About
Rift Wizard is a tough as nails fantasy roguelike featuring challenging turn based combat and deep open ended character building. Craft your spellbook from over 100 unique spells and abilities and fight your way through a series of procedurally generated challenges to defeat your nemesis.
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Detailed
Rift Wizard is a tough as nails retro fantasy roguelike emphasizing combat and character building.You play as an immortal amnesiac wizard who must rebuild his spellbook and slay his rival. The game consists of 25 randomly generated levels, each filled with procedurally generated challenges that will test your creativity and strategic thinking abilities.Rift Wizard Features:Open ended character advancement with deep synergies and spell interactionsHuge library of spells and passive skills to build fromLow randomness, high player agencyDiverse and varied monster designHigh difficulty, permadeath, limited resourcesCrisp 1990s retro RPG aestheticsRift Wizard is inspired by classics such as Nethack, Dungeon Crawl Stone Soup, Brogue, and Tales of Maj'Eyal, but pushes the genre in a more strategic, combat focused direction. In some ways it is closer to a board game than an RPG. There isn't much plot or exploration in Rift Wizard- just epic wizard battles and deep buildcraft from start to finish.I'm creating Rift Wizard because I want to push the boundaries of the genre. I want to build a deep and challenging roguelike worth exploring for a thousand hours or more. A game with hundreds of potential strategies to try. A game where each run is a novel and exciting intellectual challenge. A game that inspires the player to be crafty, creative, and brilliant.
Patch Notes & Announcements(74)
MAJORRift Wizard 2 Launch
Early Access for RW2 begins today. The game is quite similar to RW1, using the most of the existing graphical assets and a slightly modified game engine. I wanted to focus on making the game better ra
MINORRift Wizard 2
Greetings Wizards. Been a while, hasn't it? A while ago I decided to stop updating Rift Wizard 1 to devote my full energies to Rift Wizard 2. I did this because I wanted to try some things that would
MINORBugfix Build
Todays build is just to fix a few bugs: Fixed an occasional crash in the spell shop Fixed an occasional crash involving nightmare aura upgrades Fixed volcanic eruption flow range upgrade not working F
MINORSpring Cleaning Patch
Greetings Wizards! This patch focuses on making poison a more useful and reasonable mechanic in the game and correcting some longstanding balance issues. It also contains a few new high level challeng
MINORBeta Update 20220404
One last experimental change I want to test on beta: Poison now disables healing. This applies to the Wizard as well, and healing potions cannot be used while poisoned. In addition, this patch contain
MINORBeta Update 20220328
A few small beta tweaks as we push towards a merge to main: Fixed a bug where click to move sometimes failed to swap the wizard with his minions Renamed Purple Flame Radiance to Voidflame Lantern (PFR
MINORBeta Update 20220321
This weeks patch mostly deals with code optimization: Optimized many commonly used functions Optimized threat range calculation (threat range calculation is much faster in many cases now) Pressing 't'
MINORBeta Update 20220311
Purple Flame Battery revised to Purple Flame Radiance: Whenever you cast an arcane or fire spell, gain that many turns of starcharged. Starcharged deals 6 arcane and 6 fire damage to 2 random enemies
MINORBeta Update 20220304
Many updates this week to the beta, patchnotes follow. Spells and skills: New skill: Purple Flame Battery Gain charge when you cast fire spells, which can be used to cast arcane spells for free. New s
MINORBeta Update 20220225
Another small beta update, these will ramp up a bit next week. For now: 1) Death Cleave reworked a bit: Now simply recasts the spell on another random valid enemy target, rather than doing a weird pse
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