Healing Spree Patch Notes — September 17, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Calling all doctors!
We have been hard at work here in the hospital! Day and night we’ve been fixing, polishing and cleaning the hospital for viruses(bugs) and making sure that the Co-Op feature is ready to go. We wouldn’t want our doctors to be disorganized while operating on a patient!
We believe that our doctors should be updated with the work and improvements during our hospital’s development. Especially since the launch is just around the corner on October 20th!
With that aside, every time we add something, old stuff stops working. This is why our QA time turned into an insanely long process. Latency is a huge issue in Co-Op and we have been working tirelessly to improve that feature. We do not intend to stop until it is absolutely seamless!
Let’s dive into a detailed log and chat about some of the work done on the game recently!

Networking Issues
Players requested networking fixes and we started working on this roughly a year ago. Only recently were we able to iron out the main issues. Maintaining QA has been a challenge as we are a small team. To be able to do testing successfully, we will need players coming from all around the world to do a Co-Op stress test for the overall performance of Co-Op mode. Whenever we add features in the multiplayer, we also have to tweak our physics system, which is one of the usual things we end up having to patch.

Physics Issues, Game Balancing and New Stages
As they are all connected, we grouped the 3 major changes into this one section. Technically if you’ve played the demo, anything beyond chapter 1 is new. We have been testing these stages over and over again and saw that most of them were actually pretty hard to beat. Plus one of the biggest hindrances that we had were the game physics not responding as we would like it to.
Chapter 3
The boats in this chapter have some glitch issues. They tend to overlap and disrupt game physics. We had to adjust the weight and remove some realistic physics to create fake physics that makes it playable.
Chapter 4
The fan in stage 4-4 is a big issue, it took us forever to tune it properly. This mechanic is a huge fan which you can apply force to push. Initially, it was too heavy, and it had a weird bug that caused the fan to become loose due to physics being too close to a real fan. So once again, we had to make some “fake physics” magic happen.
Chapter 5
We had a lot of trouble balancing the fire. Players often find themselves caught in flames and end up spreading it everywhere. We made the dash mechanic work to remove the fire, so you can dash and put those flames out! A few of the stages here have also been rebalanced to make it a little bit easier to play.

Other stuff
Story:
Save everyone from infectminator (infect me later) by combining forces and uniting the multiverse. Travel through earth, animal-verse, the fiery depths, frozen kingdom, and alien invasions to save everyone. By bringing them back to life, it makes the conflict meaningless.
Older Development Work:
The game was actually simpler and leaned more towards Overcooked, whereby the game required you to mix different types of pills and medicine. We decided to change the direction to map mechanics and less of the medicine mixing to ensure we had a unique vibe to our game.
Memes:
Look for the special memes and references in our game! We pay tribute to all the references that inspired us throughout the game development. Coffin dance, pewdiepie, and all sorts of other referenced characters in animation. See if you can find them all!
Family-Friendly Mode:
Find the game too hard? We have added a family-friendly mode that everyone can enjoy, with lowered score requirements and higher points when you save a patient.
And thats it! Don't forget, you can always join our discord and follow our social medias for up to date announcements!