POLYGON News — February 18, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, friends.
Right now I am focused on developing POLYGON // - a new version of the project with large-scale maps, vehicles, and a full-fledged destruction system.
Developing a game of this level requires serious resources.
I continue to work as an indie developer and handle most of the tasks myself: programming, networking, optimization, destruction systems, vehicle mechanics, and much more.
But to accelerate development, bring in specialists, pay for servers, and maintain technical infrastructure, I need additional support.
If you would like to help the development of POLYGON // and become part of its history - you can support the development of POLYGON //.
I have also published an extended version of the development diary dedicated to the destruction system.
In it, I go into much greater detail about the technical implementation, network synchronization issues, CPU optimization, and all the difficulties I faced during development.
The post includes a large number of videos with tests and prototypes.

In addition, the first look at the new character has already been published on Patreon.

You can support the development here:
https://www.patreon.com/redaster_polygon
https://boosty.to/redaster_studio
Thank you for your support ❤️!
It is truly very important for the development.