Knock on the Coffin Lid
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Investigate your own death, find ways to break free from a time loop, choose a hero who will ascend to the throne and rule the Northern gate! The fates of whole nations of the land of Midian depend on your choices.
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Patch Notes & Announcements(420)
MINORKOTCL Dev Diaries: Sunny City
Knock, knock, travelers!Today we’re finishing our journey across Midian, and not in any old blind alley, but in the majestic Sunny City, the capital of the elves. Calling it the capital of the elven s
MINORKOTCL Dev Diaries: Walking with Monsters, Summary
Knock, knock, travelers! While I’ve been keeping the diaries going, we’ve covered quite a distance across the expanses of Midian—traveling not only through space, but through time as well. Today we’ll
MINORBundle with Deck of Haunts
You wanted a game with Russian language support in the bundle — here it is.As always: dark, atmospheric, roguelike, and deck-building — we don’t keep any others, we’re like that ourselves.And it’s ori
MINORKOTCL Dev Diaries: Return to Midian
NEWS?We’re working on three projects at the same time:1) the director’s cut of KOTCL2) a script for the new game set in Midian. This second one is only my job for now because I’m your script-writer an
MINORA bundle with Decktamer
Another dose of chthonic weirdness.Our new bundle is somewhat similar to the previous ones — once again, it’s all about cards and atmosphere — but we’re trying to collaborate with more original projec
MINORKOTCL Dev Diaries: Diving deeper into narrative design.
Knock, knock, travellers!As I promised, today we’ll be venturing into the tangled jungle of game development.Last time, I talked about the exotic and rarely understood profession of the narrative game
MINORA bundle with Roots Devour
Check out the stylish bundle with Roots DevourIf I were making a game about a divine mite, it would probably look a lot like Roots Devour: an incredibly dense atmosphere, a deliberately muted color pa
MINORKOTCL Dev Diaries: narrative design
Knock, knock!Today I’d like to take a little break from KOTCL and from Midian to talk about game development in general and game design in particular. But not just game design—narrative game design.So
MINORKOTCL Dev Diaries: New Agreement, pt2. The Undercity
Knock-knock, travelers! You read the previous diary log, right? Last time I talked about the above-ground part of New Agreement. Today it’s the under-ground part’s turn. It’s going to be fun and dark.
MINORKOTCL Dev Diaries: The New Agreement
Knock-knock, travelers!Today’s diary is a themed one, dedicated entirely to the New Agreement. I’d like to tell you more about this most epic and significant location of Midian. But first, a small pol
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