Drive 4 Survival Patch Notes — July 21, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone,
today we bring you another bigger update. It took longer than we planned, but this is another shift in the whole game.
This update contains, among other things, two fundamental things, namely the new logic of firearms, including new weapons, and then the first steps towards outpost managements.
New firearms and their statistics.
Let's look at firearms first.
All firearms have newly their own statistics, which are visible in the inventory. This modified their firepower, accuracy, scattering of bullets, etc.
The original pistol was replaced by a new M1911. However, other pistols such as Luger - P08, Berreta M9, Desert Eagle D50, PB-6P9, Walther PPK, PPQ M2 and Glock Mk 28 are now available. Each pistol has slightly different properties and sometimes it is better to replace the greater firepower of the D50 with accuracy and better speed with PPK.

Statistics for shotgun and rifle have also been adjusted.
Also, Assault rifles such as AK-47 and M16A4 are now available, which can be purchased from some retailers).

Thanks to these new features of weapons, we are again one step closer to their future modification.
We must also not forget the possibility of re-repairing firearms - this is done directly in the inventory and to repair it is necessary to have new raw materials "Firearm parts", which can be obtained mainly by disassembling firearms.
Outposts Management
The next big step is outposts management. Our game is not a strategy, so it's not complicated, but it's still necessary (and will be in the future important) to plan what to do sooner and later.
All outposts now require special raw materials for their correct functionality. If they do not have a secured daily supply of raw materials, they do not offer, for example, mail, helipads, defensive NPCs, etc.
It is, therefore, necessary to ensure a daily supply of special raw materials such as Food, Water, Fuel, Energy, Medicines, Materials, Ammunition, etc.
These new raw materials are obtained by cleaning and occupying small specific locations such as a petrol station, a water windmill, a grocery store, etc.


These small locations only need to be occupied once, in the style of finding a given location, clearing from enemies, and paying a special starting fee (currency is "forest stripes" for killing enemies). Once you take up this space, the game automatically starts the process of delivering the daily resources to the outposts that require the resource.
All information can be found on the game map (so far in the basic working form) and on a new board in each outpost.

However, some of these small locations also require their own supply of raw materials, so for their operation, it is necessary to ensure their own supply.
But it's nothing complicated;)
Also if all outposts have a secured daily supply of raw materials, they will also reward you with daily rewards in the form of some raw materials such as (wood, duck tapes, etc.).
And we must not forget the new NPC - healer. This NPC will cure you for 1 cloth. NPC is available in outposts if the supply of raw materials (meds) is ensured.
Active Helipads
If the outpost has a helipad and has a fuel supply, it is now possible to travel quickly on the map using the helipad. Travel is only possible from and to the outpost with a secured helipad and fuel.

Next:
There have also been several new changes in the world - mainly in locations around outposts, where there are new places with raw materials for capture.
And logically, a lot of repairs, debugging and other things were done in the background of the game.
We want to thank you for your support and patience, you are amazing - thank you very much!
Enjoy the game!

Hotfix #033 - EA 0.07.002
- Fixed a problem with melee weapons.
Hotfix #034 - EA 0.07.003
- Fixed a unique and specific problem with weapons.