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Battle Royale Mode, Bug Fixes & Guild Enhancements
January 3, 2022by Enceno
GamePatchNote Digest
Mirage Online Classic Patch Notes — January 3, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Version 2010 (9/20/21 - 10/30/21)
https://mirageonlineclassic.com/browser-mmorpg-patch-v2010-battle-royale-mode-bug-fixes-guild-enhancements/
- Battle royale mode added into game. More to come on this.
- Battle royale leaderboard added to webpage.
- Improved attack area calculation for players and NPCs to compensate for latency.
- Fixed bug that resulted in rarely walking one tile despite the player actually running.
- Fixed bug that caused mobile players to get booted on more laggy connections.
- Bug fixed that caused ranged shots to hit their target 1-2 tiles ahead of where it is visually.
- Resolved bug that prevented shots from hitting a target standing on a directional block tile.
- Added hardcore mode for battle royale which behaves like PvP having equipment drops.
- Penalty drops in PvP will now select a random inventory item if no equipment is equipped.
- Player shots no longer have a two tile hitbox so they are more accurate.
- If a player engages in PvP and flees to suicide against an NPC, the attacker with the highest hits gets credit for the kill.
- Players can no longer quit the game instantly when participating in a battle royale.
- Players can now enter safe zones when participating in a battle royale and have less than 50% hp.
- Fury no longer stacks shots when fired before having moved half a tile.
- Player access to map editor now includes all tile types that don’t involve items/npcs/damage.
- When a player dies their hit counters are now reset on all other players.
- Soldier+ guild members can no longer enter any safe maps if they have less than 50% health.
- A red bar will appear on the edge of the map when you approach it to warn you.
- Battle royales now handled with hardcode with optional script events.
- Pets maintained on map reset.