CaveToKingdom Update Version 2.23
Cave to Kingdom Patch Notes — April 15, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Release Notes for Version 2.23:
In this update we have resolved some of the issues that appeared since the previous update, as well as adding new sounds for various jobs.
- added sounds to blacksmith, thresher, miller, archer, swordsman, carrier, fisherman, farmer, baker;
- sounds: fixed sounds still playing when sounds are off;
- auto quit game if no server communication for more than 1 minute:
~ sometimes, if game is left open for long periods, computer enters sleep or similar, and on reactivating the client data may be stale (server performs updates if the client is not live);
~ this was a major source for desynchronization errors.
- fixed rank stars not being rendered on the world map army flags;
- smelter: fixed coal & iron pile particles flickering;
- fixed error when selecting seed for vegetable farm after selecting seed for cereal farm;
- fixed forester waiting too long after cutting a tree;
- fixed forester, sawmiller & builder's tools not being visible in selection camera
- reverted pine materials shaders to speedtree:
~ speedtree shaders are buggy in URP (Universal Render Pipeline): shaded part of trees are rendered too dark;
~ we reverted to speedtree shaders anyway because otherwise it may cause crashes on some machines.
- fixed graphical glitch when using building's "move" action but then cancelling;
- fixed various visual glitches for the baker;
- replaced "lorem ipsum" account settings description;
- modified some materials to archer woman, archer pawns, thresher, barracks;
- fixed prerequisites validation for "build" action;
- transport interface fixes:
~ fixed list resetting to page 1 whenever you update a priority;
~ fixed priority input remaining selected when navigating pages;
~ fixed priority label not reverting to original value when cancelling priority change.