Until We Die
Patch notes · News · Live player count
About
Until We Die is a side-scrolling strategy game about defending your base where you have to run around as Ivan, assign tasks to people, and fight mutants in the post-apocalyptic subway!
Media Gallery(11)
Detailed
Until We Die is a base defense strategy game. Your base is the subway station, it's underground part. You'll have to defend it against all sorts of things, brought in by meteorites.To win, you have to survive for about 30 game days, fending off all the attacks on the base. At first, it'll be small packs of creatures, and by the end, you'll have to fight a sweeping horde of mutants. Also, the game will end early if our hero, Ivan, dies or if the power generator, the heart of the base, is destroyed.Until We Die is not a conventional strategy game. Here you have to run around as Ivan and dispense ass-kicking valuable orders to your subjects. There's no advanced AI. Humans are reluctant to take the initiative, and those lazy bastards don't want to do anything on their own. And there's a lot to do: building fortifications, researching technology to build even stronger fortifications and defend more effectively, sending expeditions to the surface, attacking mutant lairs to secure new land for farms and tents, gathering supplies from crates, and extracting food from mushrooms and anything else that looks edible... wasn't there a fat rat running down the tracks?
Patch Notes & Announcements(25)
MINORAbout the future of the Until We Die
Hello comrades, Pixeye reporting. Long time no see. Today I'm here to reassure those worried about the game's fate. First of all, our team is fine and continues to work on Until We Die. But It was a h
MINORUWD News #5: Update state
Hi everyone. Long time no see. It's difficult to pretend that everything is OK when a real tragedy occurs in Ukraine. Despite the horror and gloom of this situation our team continues to work on the g
MINORUWD News #4: Happy New Year
Happy New Year everyone! 💬 May the New Year bring you happiness and more cool games and fewer bugs! {STEAM_CLAN_IMAGE}/36259827/a70d61bf04dabc080cbc4feca5258cc626c4cee5.jpg I have to admit that the p
MINORUWD News #3: Plans for November
Hello everyone! The picture below shows what happens behind the scenes when you lose in Until We Die :) {STEAM_CLAN_IMAGE}/36259827/3a525966c1bb56be271558eade93cf173c2f8cda.png 🔧 We will spend the co
MINORUWD News #2: Mushrooms farms
Hi everyone! ✊ I continue to tell and show what we are doing for to the second scenario. Mushroom farms are next in line. We try to make the scenarios different from each other not only by art, but al
MINORUWD News #1 - Interfaces & New enemies
Hello everyone! Today I would like to share with you a sneak peek of what we have been hard at work lately. Unfortunately, the update won't be ready in November, that is certain. With that out of the
MINORUpdate delay
Hi, everyone It's been a while since my last post. We are doing fine and slowly progress to our next goal: the second map for the UWD. It took us way more time to start doing something meaningful than
MINORDreamhack Beyond Stream
Hello, Stalkers! Pixeye reporting. Come and join me today, at 13:00 p.m. PT. It's a perfect opportunity to see how the dev trying to beat the game on the nightmare mode :) To celebrate the DreamHack B
MINORPatch 2021.07.01
🐞 Bug fixes - Fixed errors that prevented notes from appearing - Fixed bug when armored handcar could ride to inactive walls - Fixed bug with armored handcar achievement - Fixed visual bug when you c
MINORThe Roadmap for Until We Die
Hello, Comrades! In case you don't like reading here is a video for you! So it's time to talk a little about the roadmap and related stuff. All dates are estimated because we aim for quality, not spee
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