The Perfect Tower II Patch Notes — December 20, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Changelog
Changes
localization files don't need a valid country code anymore
improved light propagation light experiment to fix certain edge cases leading to ghost rays
clicking during module unlock animation skips to the end
changed 'Mixing Engineer' Factory worker task to ensure that at least one dust of each tier remains
Fixes
fixed AI integer arithmetic covering certain edge cases better
fixed AI UI windows not being properly disposed when going to the main menu
fixed close button 'X' in AI UI sprite selector being out of bounds
fixed size of close button 'X' in museum being off
fixed staying in the main menu not granting the correct offline time
fixed various localizations reading 'everytime' instead of 'every time'
fixed black hole in final boss fight potentially breaking the missile spawn logic if cast within a specific time window
fixed missing apostrophe for all instances of Tower's