Back to Substance Painter 2020Community Announcements
Substance painter 2020.2.1 (6.2.1)
August 3, 2020by Jerc
GamePatchNote Digest
Substance Painter 2020 Patch Notes — August 3, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This is a bugfix release for Substance Painter.
Added
- Add environment variable "SUBSTANCE_PAINTER_VRAM_BUDGET" to override GPU VRam amount
- Do not compute all UV tiles when using the Polygon Fill tool
Fixed
- Save render returns an error results in a black image
- Crash after the splash screen on CentOS 7.3
- Vram amount is not detected properly with specific configurations
- Opening a project with duplicated texture set's name
- Cache invalidation issue when modifying a mask
- Wrong font effect when Texture Set is deactivated
Known Issues
- Cannot hide description
- Minor UI issues
- PSD render does not open
- Not compatible with UV Tiles workflow