GamePatchNote Digest
ICBM Patch Notes — May 21, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Fixed Libreville city image not changing correctly.
- Added inertial panning.
- Fixed inertial scrolling/zooming.
- Added inertial controls settings to the Config screen.
- Added FatalWarning when some technology image is not found instead of a crash.
- Fixed S_FACTION_ID_n and BLOCKER technologies.
- Fixed the problem with sounds not re-loading when enabling/disabling the mods.
- Changed the Specular lightning algorithm - now it is shader-based.
- All used shaders are now moddable.
- Every map can use it's own set of shaders.
- Supported Normal Mapping for maps.
- Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier).
- Added global scale modifier for order drawing.
- Fixed the bug with city selection when units are grouped very close to it.
- Added the "Collateral" property to explosions <- currently for LastingEffect only.
- Fixed autobuild ignoring CanBeBuilt property.
- DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage.
- DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all.
- Pollution clouds are now more subtle.
- Added dynamic lights from the nuclear explosions (if supported by the map texture).
- Fixed the problem with mods reloading that may lead to crashes.
- Fixed the synchronization problem that was leading to disconnects and crashes.
- Strike Plans now survive disconnects.