GamePatchNote Digest
Knight Eternal Patch Notes — August 29, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello,
This is an update to address an edge-case bug involving some players not receiving HP from the HP nodes on each character's skill tree. Every other stat (besides possibly MP, in some cases) works as intended.
Unfortunately, I've never been able to replicate this issue--and neither I nor my playtester encountered it during development--and since I'm currently developing a new game, this bug will remain in place. However, I have increased the HP growth of each character for players who aren't gaining HP from the skill tree.
- Every character's base HP and HP growth has been bumped up to compensate for players whose HP nodes on the skill tree aren't working
- Removed a few false damage tiles from the Underbog
- HP for some enemies was increased, and enemies have significantly increased stats in Hard mode