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[Retroactive] Patch Notes v1.0.10
November 9, 2019by strangecreaturespublisher
GamePatchNote Digest
Raindancer Patch Notes — November 9, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Raindancer Version 1.0.10
GENERAL
- Tweaked Malvo's archers to aim their arrow-draw animation a little bit better towards the player
- Game difficulty setting (story/tempest toggle at lantern) is now saved/loaded
- Fixed bug with Steam thinking the game is still running after closing it
SPEEDRUN IN-GAME TIMER OPTIONS ADDED
- The launcher now has a "Speedrun Timers" checkbox, click it to open the panel
- Choose which timers you want, and what location you want them on the screen
- Timers are reset on "Reset Game" regardless of whether Clear Progress is checked or not
FULL GAME TIMER:
- The "Full Game" timer will have white-colored text.
- The "Full Game" timer will start when the Single-Player or Two-Player button is pressed at the Title Menu. It will stop when the Shears are killed.
INDIVIDUAL BOSS TIMER:
- The "Individual Boss" timer will have grey-colored text.
- The "Individual Timer" will start when the player regains control.
- The "Individual Timer" will start immediately when the fight is triggered.
- The IT will start when the player regains control
- The IT will start when the Shears-Heart becomes vulnerable
MISCELLANEOUS:
- When you hit a trigger point to transition to another room, the next room is loaded and can cause a micro-stutter. The timer will not run during that stutter, so a slower computer will not be penalized (but the IGT can diverge from what an external "real-time" timer would show)