Gloomwood Patch Notes — February 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Back from Hightown already, Doctors?
Well good... there's a new store in the market district you may want to see!

Take the new portal from Hightown back to the Market district.

And head on over to The Prime Meridian.

You can pick up some new maps while you're in there...



But what's that? You couldn't even get to Hightown because you never got the seal from the Hive?
Focus, Doctor! We've now made it impossible for you to miss.

And I'm willing to bet the same people who missed the seal also missed the fact that you can quicksave!
Well now you can choose to enable quicksaves when you start a new game, you don't even have to go into the options menu. How about that.

For those of you who have been to Hightown, we heard you didn't think the Constables posed enough of a threat?!
Well now they've been, how should I say, BUFFED. Good luck with that, Doctors.

You can also now spawn them from the developer console.
Wonder how many Constables it takes to kill 10 Goatmen.
Only one way to find out...

Gloomwood and The Stealth Trilogy will be on sale all next week as part of the New Blood Anniversary sale so head on over if for some reason you don't own all our other games already!
And to celebrate we've even got some brand new Gloom Merch, Doctors!
Scarves? Lamps? Desk mats? Art prints? You're always asking for more things to buy in the shop, eheheh

TL:DR
New mirror dimension connection to Hightown
New map shop in the market district
New maps of the Market and Plaza
Constables buffed
Constables now spawnable
Improved throwing
Enable quicksaves button added for New Game
Hive seal is now unmissable (Focus, M!)
Game's on sale for New Blood Anniversary!
Cool new merch!
Controller support update Next!
Bank is being worked on!
Full patch notes:
Update v0.1.312
General
Added window for selecting 'Allow Quicksaves' when starting a new game
Improved tracking of throwable weapons/projectiles to avoid unintended close-range obstacle collisions
Reduced enemy lifetime of burn duration and chance to spread fire to other enemies by contact
Removed spoiler flag from all current Constable variants
Item Cogwheel changed to a 2x2 inventory item and increased inventory model size
Item Golden Egg can now be consumed for a full heal
Reduced item Lion Canopic Jar sell price to match other canopic jar prices
Reduced sell price for item Wax Cylinder to 25 coins
Added Bonesaw to shop inventory if not picked up after the Underport Hive
Added developer console commands 'Quicksave' and 'Quickload'
Research
Analyzing a body part no longer dissolves it, allowing it to be used during serum concoction
Added text in Huntsman research that the headshot damage bonus is also applicable to constables
Added warning message log if failed to distill a serum (missing body part, missing substance, table not ready, ect.)
Mirror Realm
Added Hightown island and mirror connection
Added new obelisk model
Added some additional shortcut scaffolding for easier navigation
Market
Added 'The Prime Meridian' cartography shop
Added 'Market District' and 'Market Plaza' map to cartography shop
Added back shortcut to 'Dr. Thatherson's Elixers and Tinctures' shop
Changed vent access between 'The Prime Meridian' and 'Dr. Thatherson's'
Detailed and polished some the canal tunnels and gateways around the fish market
Fixed Oldetown gate hole collision (rip all the brave Doctors who succumbed there)
Fixed some geometry holes around the Hightown stairwell
Fixed batbarber themed music not triggering if Doctor entered the east area via non-traditional means
Hightown
Added mirror realm connection in new vanity room of Wrenbrook Manor
Front door of Wrenbrook manor is now locked from the inside
Added note near Auldmore Chapel warning about the constable snipers
Added note in Tram Station about repairing the gear
Added broken gear to Tram Station maintenance area
Added some stanchion poles to Tram Station ticket booth
Added a pipe and ladder to maintenance area of Tram Station for preventing softlocks
Added a spark effect to lever if attempting to use Tram before gear is fixed
Added some detailing/trim to back entrance of Montgomery's manor
Added additional detail to Auldmore Chapel exterior and area
Opened up access to the Auldmore Chapel belltower
Made it more challenging to skip some areas via mantling
Added some additional leaf piles
Tweaked the location of some ammo and treasure pickups
Fixed lightmap issues with some of the secret doorways
Fixed some geometry holes / terrain issues
Added some area portal optimizations
Fixed issue with Tram Announcer Watchdog subtitles
Underport (Hive)
Additional detail and lighting in seal room
Added a magic barrier in the seal room that blocks the Doctor's way until the seal is picked up
Constables
Improved speed and forward momentum of baton and stun baton constables
Improved close range hit tracking for baton, stun baton and saber constables
Increased the audible range of the sneak attack death squeal
Saber constables can no longer block Goatman and Doctor Goatman form attacks
Sniper constables will no longer fire a shot if the target becomes low visible (via darkness or choke cloud)
Reduced the damage of the constable sniper shot towards the Doctor
Slightly reduced the downward Y-angle of the constable sniper shots
Constable hat now counts as part of the headshot hitbox
Added new stone/dirt/carpet/tile footstep sounds
Watchdogs
Gears are now protected from standard melee damage (Goatman form melee will still damage them)
Increased the hitbox of the gears to make it easier to damage them with projectiles/explosives
Harpoon Gun
Harpoon projectiles are now affected by gravity after a certain distance
Bug Fixes
Fixed Baton Bolts for the Flaregun not always working correctly on small levers/buttons
Fixed viewmodel clipping issues between Canesword/Bonesaw and offhands
Fixed the handlantern light incorrectly rendering the shadow caster for some bush/bramble types
Fixed issues with dynamic Harpoon rope attachment/parenting not working correctly
Fixed animation issue with Revolver Carbine cylinder turn
Fixed issues with Kerosene Bomb fire collision not working after dropping or being moved
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Fixed some situations where the inventory upgrade would appear in shop even if already purchased
Fixed issue where incorrect warning message was used when attempting to save with inventory open
Fixed dead crow corpses turning into dead rat corpses when placed into inventory
Fixed issue where mantling out of sound traps (broken glass, ect.) wouldn't correctly exit the trap condition
Fixed issue where mantling off ladders would prevent gravity being restored
Fixed Watchdogs not reacting to the Doctor when transformed into Goatman or Huntsman form
Fixed some situations where Watchdog eye color would not match their alert state
Fixed issue where AI sensory delay was longer than intended during certain suspicious events
Fixed issue where Huntsmen would aggressively search some inappropriate situations
Improved far away AI task handling to prevent situations where they would walk in place
Fixed enemy animation freezing and T-posing when interrupting some flinch and status effect animations
Fixed enemies not reacting to damage while blinded
Fixed ash piles not appearing correctly after an entity is destroyed by fire
Fixed music not correctly resuming when exiting the Lighthouse area
Fixed some metal sliding gates not correctly updating their navmesh during opening/closing motion
Fixed issue with some fire types (brazier) being the incorrect size
Fixed burning carriage chaos green fire being more blue than intended
Fixed issue with cranks and chains not playing their correct noises when in motion or displaying their correct state
Fixed issue where objective complete sound would play when loading a save
Fixed fog alpha mask being broken in some areas
Fixed seasonal music playing when seasonal content was inactive
Cartographer's Update Hotfix
Fixed Market -> Cliffside side passage transition door not working correctly
Fixed Hightown Wrenbrook manor door opening the incorrect direction
Fixed Hightown mirror activating in mirror realm before reaching the mirror in Hightown
Fixed music not playing if returning to Underport after triggering it after the huntsmen dialogue
Fixed evergreen pine bush rendering its shadowcaster
Fixed sky cloud alpha mask for coastal areas
Added logic to Underport beginning area to resume music even if the huntsmen conversation is no longer active